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Heavily Obscured (Condition): Difference between revisions

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(Added properties and empty notes field (using bot))
 
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* Hiding in a [[Heavily Obscured (Condition)|Heavily Obscured]] area. Will go undetected unless they get too close to another creature.
* Hiding in a [[Heavily Obscured (Condition)|Heavily Obscured]] area. Will go undetected unless they get too close to another creature.
| stack id =OBSCURED| properties =DisableCombatlog, DisableOverhead| notes =
}}
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Latest revision as of 18:48, 3 February 2024

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

Properties

Stack ID Stack ID: OBSCURED

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID OBSCURED, only one of these can be applied at the same time:

Condition Effects

Clear Area (Condition) Clear Area

  • Hiding in an unobscured area. Will be caught on sight.

Heavily Obscured (Condition) Heavily Obscured

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

Lightly Obscured (Condition) Lightly Obscured

  • Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.

Sneaking (Condition) Sneaking

  • Hiding in an unobscured area. Will be caught on sight.

Sources of Heavily Obscured

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