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The Terazul Jitters (Condition): Difference between revisions
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(Clarified the in-game description with the actual effect) |
NatternAlt (talk | contribs) (Added properties (using bot)) |
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* Affected entity gains an additional {{r|action}}, 9{{nbts}}m / 30{{nbts}}ft of movement, +2 to {{ArmourClass}}, and {{Advantage}} on [[Dexterity]] {{SavingThrow}}s. | * Affected entity gains an additional {{r|action}}, 9{{nbts}}m / 30{{nbts}}ft of movement, +2 to {{ArmourClass}}, and {{Advantage}} on [[Dexterity]] {{SavingThrow}}s. | ||
* When the condition ends, the affected entity becomes {{Cond|Lethargic}} and is completely incapacitated for 1 turn. | * When the condition ends, the affected entity becomes {{Cond|Lethargic}} and is completely incapacitated for 1 turn. | ||
|stack id = | |||
CONS_DRUG_STIMULANT | |||
|stack priority = | |||
10 | |||
|status groups = | |||
SG_RemoveOnRespec | |||
| notes = | | notes = | ||
* This effect is equivalent to {{Cond|Hastened}} and can stack with it. | * This effect is equivalent to {{Cond|Hastened}} and can stack with it. | ||
}} | }} |
Revision as of 18:44, 3 February 2024
- You move faster but become exhausted after moving while under the frenetic influence of Terazul.
- Affected entity gains an additional Action, 9 m / 30 ft of movement, +2 to Armour Class, and Advantage on Dexterity Saving throws.
- When the condition ends, the affected entity becomes and is completely incapacitated for 1 turn.
Properties
CONS_DRUG_STIMULANT
: 10
Notes
- This effect is equivalent to and can stack with it.
Conditions with the same stack ID
Conditions with the stack ID CONS_DRUG_STIMULANT
, only one of these can be applied at the same time:
Condition | Effects |
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