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Hide in Plain Sight (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
|effects=* Affected entity is invisible. It has {{Advantage}} on [[Attack Roll]]s. It has a +10 bonus to Stealth Checks. | |effects=* Affected entity is invisible. It has {{Advantage}} on [[Attack Roll]]s. It has a +10 bonus to Stealth Checks. | ||
{{Prereq|Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.}} | |||
|stack id=INVISIBILITY | |||
|stack priority=2 | |||
|status groups=SG_Invisible, SG_RemoveOnRespec | |||
|properties=UnavailableInActiveRoll, ExcludeFromPortraitRendering | |||
|notes= | |||
}} | }} |
Latest revision as of 18:38, 3 February 2024
- Affected entity is invisible. It has Advantage on Attack Rolls. It has a +10 bonus to Stealth Checks.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
Properties
INVISIBILITY
SG_Invisible, SG_RemoveOnRespec
:: 2 :
Conditions with the same stack ID
Conditions with the stack ID INVISIBILITY
, only one of these can be applied at the same time:
Condition | Effects |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |