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Doom Hammer: Difference between revisions
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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponPage | {{WeaponPage | ||
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->| image = Maul PlusOne Icon.png <!-- A high-res image of the item. --> | ||
| image = Maul PlusOne Icon.png <!-- A high-res image of the item. --> | |||
| icon = Maul PlusOne Unfaded Icon.png | | icon = Maul PlusOne Unfaded Icon.png | ||
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with {{cond|Bone Chilled}} condition on each successful hit. | | description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with {{cond|Bone Chilled}} condition on each successful hit. | ||
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| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | | range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | ||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! -->| finesse = | ||
| finesse = | |||
| heavy = yes | | heavy = yes | ||
| light = | | light = | ||
| loading = | | loading = | ||
| reach = | | reach = | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 4.5 <!-- The weight in kg. --> | | weight kg = 4.5 <!-- The weight in kg. --> | ||
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*This weapon can be bought from these traders: | *This weapon can be bought from these traders: | ||
**[[Grat the Trader]] in the [[Goblin Camp]] | **[[Grat the Trader]] in the [[Goblin Camp]] | ||
| notes = | | notes = *Damage from Tenacity still applies the {{cond|Bone Chilled}} effect, effectively giving the hammer a 100% chance of applying it per strike. | ||
}} | }} | ||
== External links == | === External links === | ||
* {{FRWiki|Doom hammer|long}} | * {{FRWiki|Doom hammer|long}} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] |
Revision as of 18:12, 3 February 2024
Doom Hammer is an uncommon maul that afflicts targets with condition on each successful hit.
Bringer of that which it is.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
-
UID
UNI_DoomHammerUUID
2f481fef-1877-4eac-820d-dc3210ff0b36
Special
The holder of this item gains:
- Edge of Terror
- Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Condition: Bone Chilled
Duration: 2 turns
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
Where to find
- *This weapon can be bought from these traders:
- Grat the Trader in the Goblin Camp
Notes
- Damage from Tenacity still applies the effect, effectively giving the hammer a 100% chance of applying it per strike.
External links
- Doom hammer on the Forgotten Realms Wiki