Modding:Creating hair merged.lsf with custom texture: Difference between revisions

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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
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This page shows an example of a _merged.lsf.lsx file that can be used to set up a custom texture for your [[Guide:Hair Creation|custom hair]]. To use, replace your _merged file with this example and then use the Replace function to replace the MATERIALUUID and TEXTUREUUID with two new UUIDs, respectively. Also, ensure the names and file paths are changed from Em_New_Hair_Template to whatever your file name/file path is. Everything else can be left as default.
 
This page shows an example of a _merged.lsf.lsx file that can be used to set up a custom texture for your [[Guide:Hair Creation|custom hair]].  
 
Your custom texture must be in .DDS (uppercase) format and preferably inside the same folder as your .GR2.
 
To use, replace your _merged file with this example and then use the Replace function to replace the MATERIALUUID and TEXTUREUUID with two new UUIDs, respectively.  HAIRVISUALRESOURCEID needs to be the same as the UUID in CharacterCreationAppearanceVisuals. Also, ensure the names and file paths are changed from New_Hair_Template to whatever your file name/file path is. Everything else can be left as default.


<syntaxhighlight line="1" lang="xml">
<syntaxhighlight line="1" lang="xml">
Line 16: Line 21:
<attribute id="DiffusionProfileUUID" type="FixedString" value="" />
<attribute id="DiffusionProfileUUID" type="FixedString" value="" />
<attribute id="ID" type="FixedString" value="MATERIALUUID" />
<attribute id="ID" type="FixedString" value="MATERIALUUID" />
<!--This needs to match the other MATERIALUUID and be replaced with a new UUID.-->
<attribute id="MaterialType" type="uint8" value="18" />
<attribute id="MaterialType" type="uint8" value="18" />
<attribute id="Name" type="LSString" value="HAIR_Test_A" />
<attribute id="Name" type="LSString" value="HAIR_Test_A" />
Line 289: Line 295:
<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
<!--This needs to match the other TEXTUREUUID and be replaced with a new UUID.-->
<attribute id="ParameterName" type="FixedString" value="ID_Depth_Root_Alpha_MSKA" />
<attribute id="ParameterName" type="FixedString" value="ID_Depth_Root_Alpha_MSKA" />
</node>
</node>
Line 388: Line 395:
<attribute id="Height" type="int32" value="2048" />
<attribute id="Height" type="int32" value="2048" />
<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
<!--This needs to match the other TEXTUREUUID and be replaced with a new UUID.-->
<attribute id="Localized" type="bool" value="False" />
<attribute id="Localized" type="bool" value="False" />
<attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" />
<attribute id="Name" type="LSString" value="New_Hair_Template_MSKA" />
<!--This needs to be the name of your custom texture.-->
<!--This needs to be the name of your custom texture.-->
<attribute id="SRGB" type="bool" value="False" />
<attribute id="SRGB" type="bool" value="False" />
<attribute id="SourceFile" type="LSString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template_MSKA.DDS" />
<attribute id="SourceFile" type="LSString" value="Generated/Public/New_Hair_Template/[PAK]_New_Hair_Template/New_Hair_Template_MSKA.DDS" />
<!--This needs to be the file path to your custom texture in .DDS format.-->
<!--This needs to be the file path to your custom texture in .DDS format.-->
<attribute id="Streaming" type="bool" value="True" />
<attribute id="Streaming" type="bool" value="True" />
<attribute id="Template" type="FixedString" value="Em_New_Hair_Template_MSKA" />
<attribute id="Template" type="FixedString" value="New_Hair_Template_MSKA" />
<!--This needs to be the name of your custom texture.-->
<!--This needs to be the name of your custom texture.-->
<attribute id="Type" type="int32" value="1" />
<attribute id="Type" type="int32" value="1" />
Line 423: Line 431:
<attribute id="Localized" type="bool" value="False" />
<attribute id="Localized" type="bool" value="False" />
<attribute id="MaterialType" type="uint8" value="0" />
<attribute id="MaterialType" type="uint8" value="0" />
<attribute id="Name" type="LSString" value="Em_New_Hair_Template.GR2" />
<attribute id="Name" type="LSString" value="New_Hair_Template.GR2" />
<!-- ^ Name of your GR2. -->
<!-- ^ Name of your GR2. -->
<attribute id="NeedsSkeletonRemap" type="bool" value="True" />
<attribute id="NeedsSkeletonRemap" type="bool" value="True" />
Line 435: Line 443:
<attribute id="Slot" type="FixedString" value="Hair" />
<attribute id="Slot" type="FixedString" value="Hair" />
<attribute id="SoftbodyResourceID" type="FixedString" value="" />
<attribute id="SoftbodyResourceID" type="FixedString" value="" />
<attribute id="SourceFile" type="LSString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template.GR2" />
<attribute id="SourceFile" type="LSString" value="Generated/Public/New_Hair_Template/[PAK]_New_Hair_Template/New_Hair_Template.GR2" />
<!-- Make sure this matches your folder structure. Should have .GR2 at the end. -->
<!-- Make sure this matches your folder structure. Should have .GR2 at the end. -->
<attribute id="SupportsVertexColorMask" type="bool" value="False" />
<attribute id="SupportsVertexColorMask" type="bool" value="False" />
<attribute id="Template" type="FixedString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template.Dummy_Root.0" />
<attribute id="Template" type="FixedString" value="Generated/Public/New_Hair_Template/[PAK]_New_Hair_Template/New_Hair_Template.Dummy_Root.0" />
<!-- Make sure this matches your folder structure. Should have .Dummy_Root.0 at the end. -->
<!-- Make sure this matches your folder structure. Should have .Dummy_Root.0 at the end. -->
<attribute id="_OriginalFileVersion_" type="int64" value="144115205255725060" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115205255725060" />
Line 446: Line 454:
<attribute id="LOD" type="uint8" value="0" />
<attribute id="LOD" type="uint8" value="0" />
<attribute id="MaterialID" type="FixedString" value="MATERIALUUID" />
<attribute id="MaterialID" type="FixedString" value="MATERIALUUID" />
<!-- Use from a hair material you like. -->
<!--This needs to match the other MATERIALUUID and be replaced with a new UUID.-->
<attribute id="ObjectID" type="FixedString" value="Em_New_Hair_Template.Em_New_Hair_Template_Mesh.0" />
<attribute id="ObjectID" type="FixedString" value="New_Hair_Template.New_Hair_Template_Mesh.0" />
<!-- Make sure this matches your GR2 name. -->
<!-- Make sure this matches your GR2 name. -->
<attribute id="Physics" type="FixedString" value="" />
<attribute id="Physics" type="FixedString" value="" />
Line 459: Line 467:
</save>
</save>
</syntaxhighlight>
</syntaxhighlight>
[[Category:Hair modding]]

Latest revision as of 21:59, 31 January 2024

This page shows an example of a _merged.lsf.lsx file that can be used to set up a custom texture for your custom hair.

Your custom texture must be in .DDS (uppercase) format and preferably inside the same folder as your .GR2.

To use, replace your _merged file with this example and then use the Replace function to replace the MATERIALUUID and TEXTUREUUID with two new UUIDs, respectively. HAIRVISUALRESOURCEID needs to be the same as the UUID in CharacterCreationAppearanceVisuals. Also, ensure the names and file paths are changed from New_Hair_Template to whatever your file name/file path is. Everything else can be left as default.

<?xml version="1.0" encoding="utf-8"?>
<save>
	<version major="4" minor="0" revision="8" build="2" lslib_meta="v1,bswap_guids" />
	<region id="MaterialBank">
		<node id="MaterialBank">
			<children>
				<node id="Resource">
					<attribute id="DiffusionProfileUUID" type="FixedString" value="" />
					<attribute id="ID" type="FixedString" value="MATERIALUUID" />
					<!--This needs to match the other MATERIALUUID and be replaced with a new UUID.-->
					<attribute id="MaterialType" type="uint8" value="18" />
					<attribute id="Name" type="LSString" value="HAIR_Test_A" />
					<attribute id="SourceFile" type="LSString" value="Public/Shared/Assets/Materials/Characters/CHAR_Hair.lsf" />
					<attribute id="_OriginalFileVersion_" type="int64" value="144115205255725667" />
					<children>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="50" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="SharedNoiseTiling" />
							<attribute id="Value" type="float" value="50" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.0005" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="HairFrizz" />
							<attribute id="Value" type="float" value="0.0005" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.002" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="PixelDepthOffsetRoot" />
							<attribute id="Value" type="float" value="0.002" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.01" />
							<attribute id="Enabled" type="bool" value="True" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="PixelDepthOffset" />
							<attribute id="Value" type="float" value="0.02" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.1" />
							<attribute id="Enabled" type="bool" value="True" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="DepthTransitionMidPoint" />
							<attribute id="Value" type="float" value="0.7" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.001" />
							<attribute id="Enabled" type="bool" value="True" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="DepthTransitionSoftness" />
							<attribute id="Value" type="float" value="0.2" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="2" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="HairSoupleness" />
							<attribute id="Value" type="float" value="2" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.05" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="MaxWindMovementAmount" />
							<attribute id="Value" type="float" value="0.05" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="SoftenTipsAlpha" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="1" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="DontTouchMe_Beard_Alpha" />
							<attribute id="Value" type="float" value="1" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="1" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="ParameterName" type="FixedString" value="_OpacityFade" />
							<attribute id="Value" type="float" value="1" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="BaseColorVar" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="DontTouchMe_isBeard" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="Graying_Intensity" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Beard" />
							<attribute id="ParameterName" type="FixedString" value="Beard_Graying_Intensity" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="Graying_Seed" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="Highlight_Falloff" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="Highlight_Intensity" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.1" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="RootTransitionMidPoint" />
							<attribute id="Value" type="float" value="0.1" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.2" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="RootTransitionSoftness" />
							<attribute id="Value" type="float" value="0.2" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="DepthColorExponent" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="DepthColorIntensity" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.5" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="IDContrast" />
							<attribute id="Value" type="float" value="0.5" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.5" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="ColorDepthContrast" />
							<attribute id="Value" type="float" value="0.5" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="DreadNoiseBaseColor" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.41" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="ParameterName" type="FixedString" value="Roughness" />
							<attribute id="Value" type="float" value="0.41" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.05" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="RoughnessContrast" />
							<attribute id="Value" type="float" value="0.05" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.35" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="StrandDirectionVariation" />
							<attribute id="Value" type="float" value="0.35" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="DreadNoiseNormal" />
							<attribute id="Value" type="float" value="0" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.3" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="Scatter" />
							<attribute id="Value" type="float" value="0.3" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="0.4" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="ParameterName" type="FixedString" value="HairBacklit" />
							<attribute id="Value" type="float" value="0.4" />
						</node>
						<node id="ScalarParameters">
							<attribute id="BaseValue" type="float" value="1" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="ParameterName" type="FixedString" value="CB_MaterialConstants._OpacityFade" />
							<attribute id="Value" type="float" value="1" />
						</node>
						<node id="Texture2DParameters">
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="ID" type="FixedString" value="d339f00a-fb40-4581-ecc9-886b05583036" />
							<attribute id="ParameterName" type="FixedString" value="" />
						</node>
						<node id="Texture2DParameters">
							<attribute id="Enabled" type="bool" value="True" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
							<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
							<!--This needs to match the other TEXTUREUUID and be replaced with a new UUID.-->
							<attribute id="ParameterName" type="FixedString" value="ID_Depth_Root_Alpha_MSKA" />
						</node>
						<node id="Texture2DParameters">
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="ID" type="FixedString" value="1b153fa7-3bf1-f221-efd2-4e0a4dc0f5b8" />
							<attribute id="ParameterName" type="FixedString" value="" />
						</node>
						<node id="Texture2DParameters">
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
							<attribute id="ID" type="FixedString" value="c13a1681-ae9b-dc45-2454-fdd8325159d1" />
							<attribute id="ParameterName" type="FixedString" value="BaseColorVarMSK" />
						</node>
						<node id="Texture2DParameters">
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="ID" type="FixedString" value="178daede-8ecc-243f-951e-b26354d4af23" />
							<attribute id="IgnoreTexelDensity" type="bool" value="True" />
							<attribute id="ParameterName" type="FixedString" value="" />
						</node>
						<node id="Vector3Parameters">
							<attribute id="BaseValue" type="fvec3" value="0.150985 0.09372021 0.05276263" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="IsColor" type="bool" value="True" />
							<attribute id="ParameterName" type="FixedString" value="Hair_Color" />
							<attribute id="Value" type="fvec3" value="0.150985 0.09372021 0.05276263" />
						</node>
						<node id="Vector3Parameters">
							<attribute id="BaseValue" type="fvec3" value="0.1362835 0.08225837 0.04361792" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Beard" />
							<attribute id="IsColor" type="bool" value="True" />
							<attribute id="ParameterName" type="FixedString" value="Beard_Color" />
							<attribute id="Value" type="fvec3" value="0.1362835 0.08225837 0.04361792" />
						</node>
						<node id="Vector3Parameters">
							<attribute id="BaseValue" type="fvec3" value="0.7316965 0.7316965 0.7316965" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="IsColor" type="bool" value="True" />
							<attribute id="ParameterName" type="FixedString" value="Hair_Graying_Color" />
							<attribute id="Value" type="fvec3" value="0.7316965 0.7316965 0.7316965" />
						</node>
						<node id="Vector3Parameters">
							<attribute id="BaseValue" type="fvec3" value="0.732 0.732 0.732" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Beard" />
							<attribute id="IsColor" type="bool" value="True" />
							<attribute id="ParameterName" type="FixedString" value="Beard_Graying_Color" />
							<attribute id="Value" type="fvec3" value="0.732 0.732 0.732" />
						</node>
						<node id="Vector3Parameters">
							<attribute id="BaseValue" type="fvec3" value="0.3531314 0.1078292 0.1888481" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="IsColor" type="bool" value="True" />
							<attribute id="ParameterName" type="FixedString" value="Highlight_Color" />
							<attribute id="Value" type="fvec3" value="0.3531314 0.1078292 0.1888481" />
						</node>
						<node id="Vector3Parameters">
							<attribute id="BaseValue" type="fvec3" value="0.3531314 0.1078292 0.1888481" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Beard" />
							<attribute id="IsColor" type="bool" value="True" />
							<attribute id="ParameterName" type="FixedString" value="Beard_Highlight_Color" />
							<attribute id="Value" type="fvec3" value="0.3531314 0.1078292 0.1888481" />
						</node>
						<node id="Vector3Parameters">
							<attribute id="BaseValue" type="fvec3" value="0.3 0.3 0.3" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="True" />
							<attribute id="GroupName" type="FixedString" value="03Hair" />
							<attribute id="IsColor" type="bool" value="False" />
							<attribute id="ParameterName" type="FixedString" value="HueShiftColorWeight" />
							<attribute id="Value" type="fvec3" value="0.3 0.3 0.3" />
						</node>
					</children>
				</node>
			</children>
		</node>
	</region>
	<region id="TextureBank">
		<node id="TextureBank">
			<children>
				<node id="Resource">
					<attribute id="Depth" type="int32" value="1" />
					<attribute id="Height" type="int32" value="2048" />
					<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
					<!--This needs to match the other TEXTUREUUID and be replaced with a new UUID.-->
					<attribute id="Localized" type="bool" value="False" />
					<attribute id="Name" type="LSString" value="New_Hair_Template_MSKA" />
					<!--This needs to be the name of your custom texture.-->
					<attribute id="SRGB" type="bool" value="False" />
					<attribute id="SourceFile" type="LSString" value="Generated/Public/New_Hair_Template/[PAK]_New_Hair_Template/New_Hair_Template_MSKA.DDS" />
					<!--This needs to be the file path to your custom texture in .DDS format.-->
					<attribute id="Streaming" type="bool" value="True" />
					<attribute id="Template" type="FixedString" value="New_Hair_Template_MSKA" />
					<!--This needs to be the name of your custom texture.-->
					<attribute id="Type" type="int32" value="1" />
					<attribute id="Width" type="int32" value="2048" />
					<attribute id="_OriginalFileVersion_" type="int64" value="144115205255725060" />
				</node>
			</children>
		</node>
	</region>
	<region id="VisualBank">
		<node id="VisualBank">
			<children>
				<node id="Resource">
					<attribute id="AttachBone" type="FixedString" value="" />
					<attribute id="AttachmentSkeletonResource" type="FixedString" value="" />
					<attribute id="BlueprintInstanceResourceID" type="FixedString" value="" />
					<attribute id="BoundsMax" type="fvec3" value="0.1644483 1.950027 0.1588906" />
					<attribute id="BoundsMin" type="fvec3" value="-0.1682484 1.579714 -0.1309586" />
					<attribute id="Center" type="fvec3" value="-0.00190004 1.764871 0.01396601" />
					<attribute id="ClothColliderResourceID" type="FixedString" value="" />
					<attribute id="HairPresetResourceId" type="FixedString" value="dd1b33fb-3750-7243-685c-e0faaa928fd8" />
					<!-- Either use from a hair you like (how much frizz it has etc) or make your own.-->
					<attribute id="HairType" type="uint8" value="0" />
					<attribute id="ID" type="FixedString" value="HAIRVISUALRESOURCEUUID" />
					<!-- ^ Make a new UUID and make sure it matches VisualResourceID in CharacterCreationAppearanceVisuals. -->
					<attribute id="Initialized" type="bool" value="True" />
					<attribute id="Localized" type="bool" value="False" />
					<attribute id="MaterialType" type="uint8" value="0" />
					<attribute id="Name" type="LSString" value="New_Hair_Template.GR2" />
					<!-- ^ Name of your GR2. -->
					<attribute id="NeedsSkeletonRemap" type="bool" value="True" />
					<!-- ^ Change to false if not auto-snap. -->
					<attribute id="Radius" type="float" value="0.2880241" />
					<attribute id="ScalpMaterialId" type="FixedString" value="2db2a0fe-43c9-ec5c-a7f7-71a3727ca474" />
					<!-- Use from a scalp you like. -->
					<attribute id="SkeletonResource" type="FixedString" value="" />
					<!-- If the hair you're referencing uses physics, copy the SkeletonResource ID here. -->
					<attribute id="SkeletonSlot" type="FixedString" value="" />
					<attribute id="Slot" type="FixedString" value="Hair" />
					<attribute id="SoftbodyResourceID" type="FixedString" value="" />
					<attribute id="SourceFile" type="LSString" value="Generated/Public/New_Hair_Template/[PAK]_New_Hair_Template/New_Hair_Template.GR2" />
					<!-- Make sure this matches your folder structure. Should have .GR2 at the end. -->
					<attribute id="SupportsVertexColorMask" type="bool" value="False" />
					<attribute id="Template" type="FixedString" value="Generated/Public/New_Hair_Template/[PAK]_New_Hair_Template/New_Hair_Template.Dummy_Root.0" />
					<!-- Make sure this matches your folder structure. Should have .Dummy_Root.0 at the end. -->
					<attribute id="_OriginalFileVersion_" type="int64" value="144115205255725060" />
					<children>
						<node id="Base" />
						<node id="Objects">
							<attribute id="LOD" type="uint8" value="0" />
							<attribute id="MaterialID" type="FixedString" value="MATERIALUUID" />
							<!--This needs to match the other MATERIALUUID and be replaced with a new UUID.-->
							<attribute id="ObjectID" type="FixedString" value="New_Hair_Template.New_Hair_Template_Mesh.0" />
							<!-- Make sure this matches your GR2 name. -->
							<attribute id="Physics" type="FixedString" value="" />
							<attribute id="Slot" type="FixedString" value="" />
						</node>
					</children>
				</node>
			</children>
		</node>
	</region>
</save>