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Azer Warhammer: Difference between revisions

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(Added damage type category)
(Updated "Where to find" with the method of getting this item)
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{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Azer Warhammer.png
| image = Azer Warhammer.png
| icon = Azer Warhammer Unfaded Icon.png
| icon = Azer Warhammer Unfaded Icon.png
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| handedness = versatile <!-- one-handed, versatile, two-handed -->
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| type = Warhammers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Warhammers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d8 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
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| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =  
| ammunition =  
| finesse =
| finesse =  
| heavy =  
| heavy =  
| light =  
| light =  
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| reach =  
| reach =  
| thrown =  
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7
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| weapon actions = Backbreaker, Concussive Smash, Weakening Strike, Overheat
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike, Overheat
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* Cannot be found, as it comes equipped with a summon from {{SAI|Conjure Minor Elemental: Azer}} and cannot be removed
* Found by summoning from {{SAI|Conjure Minor Elemental: Azer}}. Removed by getting the {{SAI|Conjure Minor Elemental: Azer}} arrested and then removing the weapon from the evidence chest.
}}
}}
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Fire damage]]
[[Category:Sources of Fire damage]]

Revision as of 23:15, 25 January 2024

Azer Warhammer image

Hits with this weapon deal an additional 1d6Damage TypesFire damage.

Description Icon.png

Flecks of volcanic glass gleam darkly from the head of this warhammer - obsidian eyes regarding the world with the narrow, spite-inflamed convictions of its azer wielder.

Properties

One-handed damage
Two-handed damage
Details
Warhammers Warhammers
Rarity: Common
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 2.7 kg / 5.4 lb
Price: gp
UID WPN_HUM_Azer_Warhammer_A
UUID 22baa548-56a4-494c-a9d0-4880d6f1da91

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Overheat Overheat ()

Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely.

Where to find