Ad placeholder
Charge: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Updated damage fields) |
(Added prone DC) |
||
Line 16: | Line 16: | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = STR | | condition save = STR | ||
| condition dc = caster | |||
| higher levels = * At Level 4, this attack deals an additional {{DamageText|1d6|Slashing}} damage. | | higher levels = * At Level 4, this attack deals an additional {{DamageText|1d6|Slashing}} damage. | ||
* At Level 8, this additional damage becomes {{DamageText|1d8|Slashing}}. | * At Level 8, this additional damage becomes {{DamageText|1d8|Slashing}}. |
Revision as of 23:39, 24 January 2024
Template:Up to date
Charge is a
Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone.Description
Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength ModifierPiercing damage and potentially knock targets .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 2d6 (2~12) + Strength modifier Piercing
- Details:
- Attack roll
- Range: 18 m / 60 ft
At Higher Levels
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Deep Rothé