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Greatclub: Difference between revisions
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| image = Greatclub Icon.png | | image = Greatclub Icon.png | ||
| icon = Greatclub Unfaded Icon.png | | icon = Greatclub Unfaded Icon.png | ||
| uid = WPN_HUM_Greatclub_A_0 | |||
| uuid = 19ce6720-03b6-4d22-bf35-4963b510d1da | |||
| quote = Traces of dried viscera ring many of the iron spikes embedded in this oak club. | | quote = Traces of dried viscera ring many of the iron spikes embedded in this oak club. | ||
| category = simple | | category = simple | ||
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| weapon actions = Tenacity, Concussive Smash | | weapon actions = Tenacity, Concussive Smash | ||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] |
Revision as of 21:15, 19 January 2024
Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Traces of dried viscera ring many of the iron spikes embedded in this oak club.
Properties
- Damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 20 gp
-
UID
WPN_HUM_Greatclub_A_0UUID
19ce6720-03b6-4d22-bf35-4963b510d1da
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.