Ad placeholder
Mage Armour: Difference between revisions
Jump to navigation
Jump to search
Chronofreak (talk | contribs) mNo edit summary |
Vonbarbarosa (talk | contribs) m (typo "is is" -> "is") |
||
Line 18: | Line 18: | ||
| condition = Mage Armour | | condition = Mage Armour | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| notes = | | notes = *The normal base {{Armour Class}} is 10. | ||
*The normal base {{Armour Class}} is 10. | |||
*Mage Armour does not stack with {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}}, {{SAI|Draconic Resilience}} or {{Cond|Barkskin}}.<br> | *Mage Armour does not stack with {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}}, {{SAI|Draconic Resilience}} or {{Cond|Barkskin}}.<br> | ||
** If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most {{Armour Class}}. | ** If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most {{Armour Class}}. | ||
Line 30: | Line 29: | ||
**Mage Armour also doesn't count as armour for things requiring it, like {{SAI|Defence}}, | **Mage Armour also doesn't count as armour for things requiring it, like {{SAI|Defence}}, | ||
* If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more. | * If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more. | ||
* The incantation for Mage Armour | * The incantation for Mage Armour is '''Mactē Virtutē''', the Latin command "honour with virtue!" | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Mage armor|long}} | * {{FRWiki|Mage armor|long}} |
Revision as of 00:17, 17 January 2024
Mage Armour is a level 1 abjuration spell. This spell allows unarmoured spellcasters to surround themselves with magical protection.
Description
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier
.
Prerequisite: The target can't be wearing Armour.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Mage Armour
Duration: Until Long rest
- Base Armour Class is 13.
How to learn
Notes
- The normal base Armour Class is 10.
- Mage Armour does not stack with .
- If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most Armour Class.
, , or - Also granted to s who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
- You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
- If cast by a , this spell must remain Prepared by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
- Mage Armour can work while in
- This effect only works on forms with a base Armour Class of less than 13.
as long as you have no armour equipped in any slot before transforming.
- Mage Armour does not count as wearing armour for things like
- Mage Armour also doesn't count as armour for things requiring it, like ,
or .
- If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.
- The incantation for Mage Armour is Mactē Virtutē, the Latin command "honour with virtue!"
External Links
- Mage armor on the Forgotten Realms Wiki