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* A locked '''Sluice Gate''' must be opened to access the second half of the area. It cannot be lockpicked. To open the gate, either make a DC 25 [[Athletics]] check to turn the '''Sluice Valve''', or turn the '''Water Level Valve''' and '''Temperature Valve''' until they are both at the perfect level. Use the '''Emergency Release Valve''' if either level gets too high. | * A locked '''Sluice Gate''' must be opened to access the second half of the area. It cannot be lockpicked. To open the gate, either make a DC 25 [[Athletics]] check to turn the '''Sluice Valve''', or turn the '''Water Level Valve''' and '''Temperature Valve''' until they are both at the perfect level. Use the '''Emergency Release Valve''' if either level gets too high. | ||
* '''Ladder''' {{Coords|-283|878}} can be found past the Sluice Gate in a stone alcove at the back of the room. On interaction, causes a screen transition which leads to an area called ''"Gardener's Basement."'' This has another exit that leads to a door labeled "Keep Out" in the [[Lower City]]. | * '''Ladder''' {{Coords|-283|878}} can be found past the Sluice Gate in a stone alcove at the back of the room. On interaction, causes a screen transition which leads to an area called ''"Gardener's Basement."'' This has another exit that leads to a door labeled "Keep Out" in the [[Lower City]]. | ||
{{SpoilerBox|[[Minsc]] can be found here as part of the quest [[The High Harper]], along with various hostile [[Doppleganger|dopplegangers]] and Bhaalists. If saved, Minsc will subsequently break through a wall to a hidden area to the north, seeking [[Boo]], his animal companion. The first room has a set of artifacts, presumably mementos of the heroes that accompanied [[Gorion's Ward]] during the events of Baldur's Gate II. These include a warhammer, sized for a halfling (Mazzy Fentan, a halfling fighter/paladin); a turnip (Jan Jansen, a gnome illusionist); a mailed fist (Keldorn Firecam, a human paladin); a pair of | {{SpoilerBox|[[Minsc]] can be found here as part of the quest [[The High Harper]], along with various hostile [[Doppleganger|dopplegangers]] and Bhaalists. If saved, Minsc will subsequently break through a wall to a hidden area to the north, seeking [[Boo]], his animal companion. The first room has a set of artifacts, presumably mementos of the heroes that accompanied [[Gorion's Ward]] during the events of Baldur's Gate II. These include a warhammer, sized for a halfling (Mazzy Fentan, a halfling fighter/paladin); a turnip (Jan Jansen, a gnome illusionist/thief); a mailed fist (Keldorn Firecam, a human paladin); a pair of carven wings (Aerie, an avariel [winged elf] Cleric/Wizard); and a cracked wooden mask (Gorion's Ward). | ||
Beyond is another chamber where [[Boo]] can be found.}} | Beyond is another chamber where [[Boo]] can be found.}} | ||