Template:Status group page: Difference between revisions

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(Added example of List of conditions)
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{{#lvar:name}} is a [[status group]]. {{{description|}}}
'''{{#lvar:name}}''' is a [[status group]]. {{{description|}}}
== List of conditions in {{#lvar:name}} ==
== List of conditions in {{#lvar:name}} ==
{{ConditionsTableHeader}}
{{ConditionsTableHeader}}

Revision as of 08:34, 15 January 2024


Example:

{{Status group page
| name = SG Surface
| description = I'm not sure what this status group is for, but some characters are immune to it.
}}

Result:

SG_Surface is a status group. I'm not sure what this status group is for, but some characters are immune to it.

List of conditions in SG_Surface

Condition Effects

{{{page}}} [[{{{page}}}|Acid]]

{{{page}}} [[{{{page}}}|Auntie Ethel's Special Brew]]

{{{page}}} [[{{{page}}}|Brewed-Up Bellyglummer]]

{{{page}}} [[{{{page}}}|Burning]]

  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

{{{page}}} [[{{{page}}}|Burning Acid]]

  • The hatchery waters burn through all those who'd intrude upon it.

{{{page}}} [[{{{page}}}|Burning Fiercely]]

  • Takes 1d10Damage TypesFire damage per turn.

{{{page}}} [[{{{page}}}|Caustic Brine]]

  • Takes 1d4Damage TypesAcid damage per turn.

{{{page}}} [[{{{page}}}|Chilled]]

{{{page}}} [[{{{page}}}|Cloudkill]]

  • While it remains in the cloud, affected entity takes 5d8Damage TypesPoison damage every turn.

{{{page}}} [[{{{page}}}|Constricted]]

{{{page}}} [[{{{page}}}|Difficult Terrain]]

{{{page}}} [[{{{page}}}|Difficult Terrain: Vines]]

{{{page}}} [[{{{page}}}|Drenched]]

  • Your melee attacks inflict Wet Wet on the target.

{{{page}}} [[{{{page}}}|Electrocuted]]

  • Takes 1d4Damage TypesLightning damage at the start of each turn.

{{{page}}} [[{{{page}}}|Entangled]]

{{{page}}} [[{{{page}}}|Enwebbed]]

{{{page}}} [[{{{page}}}|Green Bed Regeneration]]

{{{page}}} [[{{{page}}}|Haste Spores]]

{{{page}}} [[{{{page}}}|Holy Fire]]

  • Takes 1~4Damage TypesRadiant damage per turn.

{{{page}}} [[{{{page}}}|Icy Cloud]]

  • A sheet of frigid air dealing 10d6Damage TypesCold to all that walk through it.
  • Affected entities can make a DC 16  Constitution saving throw to take half damage instead.

{{{page}}} [[{{{page}}}|Infernal Burning]]

{{{page}}} [[{{{page}}}|Melting]]

  • Takes 10d6Damage TypesFire damage per turn.

{{{page}}} [[{{{page}}}|Noxious Fumes]]

  • Affected entity takes 1d4Damage TypesPoison each turn. It must succeed a Constitution saving throw or take an additional 2d4Damage TypesPoison, taking half damage in a success.

{{{page}}} [[{{{page}}}|Oily Sup]]

{{{page}}} [[{{{page}}}|Plant Growth]]

  • The ground is covered with plants and weeds. Movement Speed is quartered.

{{{page}}} [[{{{page}}}|Poisoned]]

{{{page}}} [[{{{page}}}|Poisoned]]

{{{page}}} [[{{{page}}}|Poisonous Fumes]]

{{{page}}} [[{{{page}}}|Regeneration]]

  • The Wood Woad regains 10hit points if it walks through a vine surface, unless it recently took Damage TypesFire damage.

{{{page}}} [[{{{page}}}|Roiling Hellfire]]

D6 Fire.png 6d6 (6~36) Damage TypesFire damage
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6Damage TypesFire damage per turn.

{{{page}}} [[{{{page}}}|Selune's Blessing: Moonsnare]]

{{{page}}} [[{{{page}}}|Shadow-Cursed Vines]]

{{{page}}} [[{{{page}}}|Sickly]]

Feeling extremely off - suspiciously so.

{{{page}}} [[{{{page}}}|Spike Growth]]

  • Take 2d4Damage TypesPiercing for every 1.5 m / 5 ft moved on the spikes.

{{{page}}} [[{{{page}}}|Stench of Death]]

  • Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.

{{{page}}} [[{{{page}}}|Sword Spider's Haste]]

Affected entity has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn.

{{{page}}} [[{{{page}}}|Weavebound Vines]]

  • Vines crafted from the very Weave itself - a most unorthodox enchantment.
  • Incapacitates the affected entity. Dispelled when the entity is attacked.

{{{page}}} [[{{{page}}}|Wet]]