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Halberd +1: Difference between revisions
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| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | | weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| where to find = | | where to find = * Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up. | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 22:13, 12 January 2024
Halberd +1 is an uncommon, lightly enchanted halberd.
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This halberd's spike is black with ash that cannot be washed away.
Properties
- Damage
1d10 + 1 (2~11) + Strength modifier
Slashing
- Details
Rarity: Uncommon
Enchantment: + 1
Two-Handed
Extra Reach
Dippable
Range: 2.5 m / 8 ft
Weight: 2.7 kg / 5.4 lb
Price: 85 gp
UID
WPN_Halberd_1UUID
d1019d9d-e5ae-4601-8a63-1b33421926e1
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Lacerate (
)
Slash at your target's vital points to make it .
Cleave (
)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- * Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
External links
Halberd on the Forgotten Realms Wiki