Modding:Head Troubleshooting: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
Line 11: Line 11:
So are you noticing that your characters wrinkles/expressions are more extreme than normal?
So are you noticing that your characters wrinkles/expressions are more extreme than normal?


You want to edit this section in your Heads Merged MaterialBank:
You want to edit these sections in your Heads Merged MaterialBank: _WrinkleWeightsR, _WrinkleWeightsG, _WrinkleWeightsB and _WrinkleWeightsA


  <node id="VectorParameters">
  <node id="VectorParameters">

Revision as of 16:42, 11 January 2024

Troubleshooting

Wrinkles

So are you noticing that your characters wrinkles/expressions are more extreme than normal?

You want to edit these sections in your Heads Merged MaterialBank: _WrinkleWeightsR, _WrinkleWeightsG, _WrinkleWeightsB and _WrinkleWeightsA

						<node id="VectorParameters">
							<attribute id="BaseValue" type="fvec4" value="0 0 0 0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="IsColor" type="bool" value="False" />
							<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsR" />
							<attribute id="Value" type="fvec4" value="0 0 0 0" />
						</node>
						<node id="VectorParameters">
							<attribute id="BaseValue" type="fvec4" value="0 0 0 0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="IsColor" type="bool" value="False" />
							<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsG" />
							<attribute id="Value" type="fvec4" value="0 0 0 0" />
						</node>
						<node id="VectorParameters">
							<attribute id="BaseValue" type="fvec4" value="0 0 0 0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="IsColor" type="bool" value="False" />
							<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsB" />
							<attribute id="Value" type="fvec4" value="0 0 0 0" />
						</node>
						<node id="VectorParameters">
							<attribute id="BaseValue" type="fvec4" value="0 0 0 0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="IsColor" type="bool" value="False" />
							<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsA" />
							<attribute id="Value" type="fvec4" value="0 0 0 0" />
						</node>

For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values.