Modding:Head Troubleshooting: Difference between revisions
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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | ||
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== | == Troubleshooting == | ||
=== Wrinkles === | |||
So are you noticing that your characters wrinkkles/expressions are more extreme than normal? | |||
You want to edit this section in your Heads Merged MaterialBank: | |||
== | <node id="VectorParameters"> | ||
<attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> | |||
<attribute id="Enabled" type="bool" value="False" /> | |||
<attribute id="ExportAsPreset" type="bool" value="False" /> | |||
<attribute id="GroupName" type="FixedString" value="" /> | |||
<attribute id="IsColor" type="bool" value="False" /> | |||
<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsR" /> | |||
<attribute id="Value" type="fvec4" value="0 0 0 0" /> | |||
</node> | |||
<node id="VectorParameters"> | |||
<attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> | |||
<attribute id="Enabled" type="bool" value="False" /> | |||
<attribute id="ExportAsPreset" type="bool" value="False" /> | |||
<attribute id="GroupName" type="FixedString" value="" /> | |||
<attribute id="IsColor" type="bool" value="False" /> | |||
<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsG" /> | |||
<attribute id="Value" type="fvec4" value="0 0 0 0" /> | |||
</node> | |||
<node id="VectorParameters"> | |||
<attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> | |||
<attribute id="Enabled" type="bool" value="False" /> | |||
<attribute id="ExportAsPreset" type="bool" value="False" /> | |||
<attribute id="GroupName" type="FixedString" value="" /> | |||
<attribute id="IsColor" type="bool" value="False" /> | |||
<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsB" /> | |||
<attribute id="Value" type="fvec4" value="0 0 0 0" /> | |||
</node> | |||
<node id="VectorParameters"> | |||
<attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> | |||
<attribute id="Enabled" type="bool" value="False" /> | |||
<attribute id="ExportAsPreset" type="bool" value="False" /> | |||
<attribute id="GroupName" type="FixedString" value="" /> | |||
<attribute id="IsColor" type="bool" value="False" /> | |||
<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsA" /> | |||
<attribute id="Value" type="fvec4" value="0 0 0 0" /> | |||
</node> | |||
For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values. | |||
{{Modding navbox}} | |||
[[Category:Head modding]] | |||
[[ | |||
Revision as of 16:41, 11 January 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
bg3.wiki modding |
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Modding homepage |
Modding resources - Meshes, Models, Tools, etc. |
Modding guides |
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Head modding |
Item modding - Armours, Outfits, Weapons etc. |
Race/class modding |
Troubleshooting
Wrinkles
So are you noticing that your characters wrinkkles/expressions are more extreme than normal?
You want to edit this section in your Heads Merged MaterialBank:
<node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsR" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node> <node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsG" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node> <node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsB" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node> <node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsA" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node>
For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values.