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[https://www.nexusmods.com/baldursgate3/mods/4515 Whispers of the Resource - Custom Race and Subrace Template] | [https://www.nexusmods.com/baldursgate3/mods/4515 Whispers of the Resource - Custom Race and Subrace Template] | ||
== CharacterVisuals _merged == | == CharacterVisuals _merged.lsf.lsx == | ||
Here is where you're going to set up the default look for your race, aka how it looks when the player first selects them on the race menu. This can include hair, head, eyes, tattoos, makeup, and more. | Here is where you're going to set up the default look for your race, aka how it looks when the player first selects them on the race menu. This can include hair, head, eyes, tattoos, makeup, and more. | ||
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<attribute id="GroupName" type="FixedString" value="03Hair" /> | <attribute id="GroupName" type="FixedString" value="03Hair" /> | ||
<attribute id="MapKey" type="FixedString" value="03Hair" /> | <attribute id="MapKey" type="FixedString" value="03Hair" /> | ||
<attribute id="MaterialPresetResource" type="FixedString" value="536e441f-3fee-c04a-9698-6608ebe70824" /> This sets hair color | <attribute id="MaterialPresetResource" type="FixedString" value="536e441f-3fee-c04a-9698-6608ebe70824" /> This sets default hair color | ||
</node> | </node> | ||
</syntaxhighlight>Hair Color<syntaxhighlight lang="xml"> | </syntaxhighlight>Hair Color<syntaxhighlight lang="xml"> | ||
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<attribute id="Bone" type="FixedString" value="" /> | <attribute id="Bone" type="FixedString" value="" /> | ||
<attribute id="Slot" type="FixedString" value="Hair" /> | <attribute id="Slot" type="FixedString" value="Hair" /> | ||
<attribute id="VisualResource" type="FixedString" value="1dc629c7-382c-3090-e72f-c7f4d44d5e3d" /> This sets | <attribute id="VisualResource" type="FixedString" value="1dc629c7-382c-3090-e72f-c7f4d44d5e3d" /> This sets default hair style | ||
</node> | </node> | ||
</syntaxhighlight>Hair Style | </syntaxhighlight>Hair Style | ||
== CharacterCreationAppearanceVisuals.lsx == | |||
Here is where you'll define all of the heads you want your race to use.<syntaxhighlight lang="xml"> | |||
<node id="CharacterCreationAppearanceVisual"> | |||
<attribute id="BodyShape" type="uint8" value="0"/> | |||
<attribute id="BodyType" type="uint8" value="0"/> | |||
<attribute id="DefaultSkinColor" type="guid" value="fbfbdac7-b88b-840d-2601-e37aa45663ae"/> | |||
<attribute id="DisplayName" type="TranslatedString" handle="DISPLAYHANDLEHERE" version="3"/> | |||
<attribute id="RaceUUID" type="guid" value="RACEUUIDHERE"/> | |||
<attribute id="SlotName" type="FixedString" value="Head"/> | |||
<attribute id="UUID" type="guid" value="UNIQUEUUIDHERE"/> | |||
<attribute id="VisualResource" type="guid" value="VISUALRESOURCEUUIDHERE"/> | |||
</node> | |||
</syntaxhighlight>Here is an example node for adding one head. To find the correct Race UUID, see [https://bg3.wiki/wiki/Modding:Race_UUID this page]. | |||
{{Modding navbox}} | |||
[[Category:Race and class modding]] | [[Category:Race and class modding]] |