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Brand of the Absolute: Difference between revisions

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The '''Brand of the Absolute''' is an optional [[Permanent Bonuses|permanent bonus]] that leads to unique dialogue options and powerful item interactions. There are no mechanical or story drawbacks to becoming branded, beyond a one-time disapproval for some [[Companions]].
The '''Brand of the Absolute''' is an optional [[Permanent Bonuses|permanent bonus]] that leads to unique dialogue options and powerful item interactions. There are no mechanical or story drawbacks to becoming branded, beyond a one-time disapproval for some [[companions]].
 
== Apperance ==
The brand is a combination of the symbols of each of the [[Dead Three]]: the black hand of [[Bane (God)|Bane]], the bloody skull of [[Bhaal]], and the triangle-inset skull of [[Myrkul]].


== Becoming Branded ==
== Becoming Branded ==
A character may become branded by speaking to [[Gut]] in the [[Shattered Sanctum]]. After branding you, she will attempt to mentally connect to your parasite and ask you to join her in her private chapel.
A character may become branded by speaking to [[Gut]] in the [[Shattered Sanctum]]. After branding you, she will attempt to mentally connect to your parasite and ask you to join her in her private chapel. After this conversation, [[Gut]] will no longer offer to brand additional characters, but any number of party members may receive the brand by switching the active character and speaking to [[Warlock Greez]].


After this conversation, [[Gut]] will no longer offer to brand additional characters, but any number of party members may receive the brand by switching the active character and speaking to [[Warlock Greez]].
Becoming branded does not have any negative narrative consequences.


== Item synergy ==
== Item synergy ==
The following pieces of equipment require the absolute's brand to function at their full potential:
The following pieces of equipment require the absolute's brand to function at their full potential:
<categorytree hideroot="true" namespaces="-">Absolute Equipment</categorytree> <!-- This uses category tree to spit out a list of pages at [[Category: AbsoluteEquipment]] -->
<categorytree hideroot="true" namespaces="-">Absolute Equipment</categorytree> <!-- This uses category tree to spit out a list of pages at [[Category: AbsoluteEquipment]] -->
== Notes ==
{{SpoilerBox|* The '''Brand of the Absolute''' is a combination of the symbols of each of the [[Dead Three]]: the black hand of [[Bane (God)|Bane]], the bloody skull of [[Bhaal]], and the triangle-inset skull of [[Myrkul]].
* Becoming branded does not have any negative narrative consequences.}}


[[Category:Passive features]]
[[Category:Passive features]]

Revision as of 20:08, 10 January 2024

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The Brand of the Absolute

The Brand of the Absolute is an optional permanent bonus that leads to unique dialogue options and powerful item interactions. There are no mechanical or story drawbacks to becoming branded, beyond a one-time disapproval for some companions.

Apperance

The brand is a combination of the symbols of each of the Dead Three: the black hand of Bane, the bloody skull of Bhaal, and the triangle-inset skull of Myrkul.

Becoming Branded

A character may become branded by speaking to Gut in the Shattered Sanctum. After branding you, she will attempt to mentally connect to your parasite and ask you to join her in her private chapel. After this conversation, Gut will no longer offer to brand additional characters, but any number of party members may receive the brand by switching the active character and speaking to Warlock Greez.

Becoming branded does not have any negative narrative consequences.

Item synergy

The following pieces of equipment require the absolute's brand to function at their full potential: