Modding:Custom Hair Highlights: Difference between revisions
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{| class=" | {| class="wikitable" | ||
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| | !Highlights are controlled by vertex paint in BG3. | ||
[ | Black/Red = Base hair (no highlights) | ||
Blue (#0000FF) = highlights | |||
Green (#00FF00) = thickness | |||
Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. | |||
|} | |||
Watch [https://www.youtube.com/watch?v=skYGVG-XWNg this video] starting at 12:15 for an example of how to paint highlights using vertex paint. | |||
< | |||
You can add highlights to your custom hair using the tools built into Blender. | |||
| | |||
# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading. | |||
# Set your color to black, then open Paint > Set Vertex Colors. This will change the entire mesh vertex color to black, which is equivalent to no highlight. | |||
# Now set your color to hex #0080FF or so (a slightly greenish blue). This is the color we will be using to paint our highlights. | |||
# Paint the blue color roughly where you want the highlights to be. | |||
# Use the Blur tool to blur out the highlights as much as possible. | |||
# Go to Paint > Dirty Vertex Colors. This will smooth the color out a little more and reduce its intensity. | |||
# Repeat for all portions of your hair. | |||
# Export and load into game. You should now have working highlights on your hair. Feel free to go back into Blender and adjust if necessary.<gallery mode="traditional"> | |||
File:VertexPaintTutorialStartResult.png|Before adding vertex paint. | |||
File:VertexPaintTutorialEndResult.png|After adding vertex paint. | |||
</gallery>{{Modding navbox}} | |||
[[Category:Hair modding]] |
Latest revision as of 00:56, 9 January 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
bg3.wiki modding |
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Modding resources - Meshes, Models, Tools, etc. |
Modding guides |
Hair modding |
Head modding |
Item modding - Armours, Outfits, Weapons etc. |
Race/class modding |
Highlights are controlled by vertex paint in BG3.
Black/Red = Base hair (no highlights) Blue (#0000FF) = highlights Green (#00FF00) = thickness Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. |
---|
Watch this video starting at 12:15 for an example of how to paint highlights using vertex paint.
You can add highlights to your custom hair using the tools built into Blender.
- Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
- Set your color to black, then open Paint > Set Vertex Colors. This will change the entire mesh vertex color to black, which is equivalent to no highlight.
- Now set your color to hex #0080FF or so (a slightly greenish blue). This is the color we will be using to paint our highlights.
- Paint the blue color roughly where you want the highlights to be.
- Use the Blur tool to blur out the highlights as much as possible.
- Go to Paint > Dirty Vertex Colors. This will smooth the color out a little more and reduce its intensity.
- Repeat for all portions of your hair.
- Export and load into game. You should now have working highlights on your hair. Feel free to go back into Blender and adjust if necessary.