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Rage: Wolf Heart (Condition): Difference between revisions
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{{ up to date | | {{ up to date | 2024-01-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage | ||
| effects = | | effects = | ||
* | * Can use {{SAI|Inciting Howl}} and allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}}. | ||
* Deals an additional 2 damage with melee and improvised weapons, and when throwing objects. | |||
* Also has [[ | * Also has [[resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|checks]] and {{Saving Throw}}s. | ||
* Cannot cast or concentrate on [[Spells|spells]]. | * Cannot cast or concentrate on [[Spells|spells]]. | ||
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}} | | warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}} | ||
| notes = | |||
* The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}. | |||
}} | }} | ||
Revision as of 05:13, 5 January 2024
Template:Up to date
- Can use Advantage on melee Attack rolls against enemies within 2 m / 7 ft. and allies have
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.
Notes
- The bonus damage does not increase to 3 at level 9 like the normal version of .