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[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]]
[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]]


The player will encounter Barcus tied to a windmill being harassed by a group of [[goblin]]s led by [[Fezzerk]]. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. The player '''must pull the 'Brake' lever''' located inside the windmill, otherwise Barcus will be shot through the sky, due to inertia, and die.
The player will encounter Barcus tied to a windmill being harassed by a group of [[goblin]]s led by [[Fezzerk]]. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. The player '''must pull the 'Brake' lever''' located inside the windmill, otherwise Barcus will be shot through the sky, due to inertia, and die. *HINT* There will be 2 options inside the windmill, make sure to interact with the 'Brake' Lever and not the 'Release Brake" Lever.
 


If rescued, depending on the player's [[Character Creation#Playable_Races|race]], Barcus will either surrender himself as a slave or ask the player what to give them as a reward. He will explain he is looking for a friend who has gone missing. He will then take his leave.
If rescued, depending on the player's [[Character Creation#Playable_Races|race]], Barcus will either surrender himself as a slave or ask the player what to give them as a reward. He will explain he is looking for a friend who has gone missing. He will then take his leave.

Revision as of 03:49, 5 January 2024

Barcus Wroot
BarcusWroot-face.jpg
Stats
Level 1

STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Deep Gnome Deep Gnome
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 20; 26TTactician
Creature AC Icon.png  AC 10
Creature Speed Icon.png  Movement Speed 6m / 25ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg / 70lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative -
Passive features
Character information
Location Blighted Village
Faction Clan Ironhand
Allies Wulbren Bongle
3D Model
Barcus Wroot Model.png

Barcus Wroot is a deep gnome NPC in Baldur's Gate 3. He can be first found at Blighted Village and can later become a Camp Follower.

Overview

Background

Barcus Wroot is a deep gnome who lived in the Underdark with his good friend Wulbren Bongle. Wulbren, and eventually Barcus, both left, Wulbren to places unknown and Barcus to the city of Baldur's Gate.

While in the city, Barcus found a bloodied amulet that he had given to Wulbren before he left, compelling him to travel back home to the Underdark in search of him.

Related quests

Barcus often gets himself in trouble, and consequently needs saving during the quests Rescue the Gnome and Save the Grymforge Gnomes.

He also has involvement in the quests Rescue Wulbren and Avenge the Ironhands.

Interactions

Act One

The consequences of pulling the wrong lever. Barcus is the figure in the sky.

The player will encounter Barcus tied to a windmill being harassed by a group of goblins led by Fezzerk. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. The player must pull the 'Brake' lever located inside the windmill, otherwise Barcus will be shot through the sky, due to inertia, and die. *HINT* There will be 2 options inside the windmill, make sure to interact with the 'Brake' Lever and not the 'Release Brake" Lever.


If rescued, depending on the player's race, Barcus will either surrender himself as a slave or ask the player what to give them as a reward. He will explain he is looking for a friend who has gone missing. He will then take his leave.

He will be found again at Grymforge, where he has been enslaved by duergar led by Nere. If freed again, he will tell the player the person he is looking for is his friend Wulbren, who has been taken to Moonrise Towers. Barcus can then be convinced to join the Camp on the way to Moonrise Towers, and become a Camp Follower.

Act Two

If Barcus is saved in Grymforge and convinced to stay at the player's camp, he can be found in the Last Light Inn where he will sell the following items:

He will also gift the player the Brilliant Retort if they complete the quest Rescue Wulbren.

Act Three

Barcus can be found with the rest of the Ironhand Gnomes in Angleiron's Cellar. He will ask the player not to help Wulbren, and to spare the Gondians.

Later, if the Gondians are freed from the Steel Watch Foundry, Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren.

Speak with Dead

Barcus can be spoken to through the use of Speak with Dead Speak with Dead.

Player: Who are you?

  • Barcus Wroot: Barcus... he... called... me... Barcus...

Player: What happened to you?

  • Barcus Wroot: Caught... by... goblins... killed... in... fray...

Player: Tell me about any valuables you have.

  • Barcus Wroot: My... pack... everything... I needed... to find him...

Player: How did you come here?

  • Barcus Wroot: Left... the... Underdark... way home... nearby...

Player: What were you doing here?

  • Barcus Wroot: Find... him...
    • Player: Who are you looking for?
      • Barcus Wroot: Wulbren... my... Wulbren...
        • Player: Why do you need to find this Wulbren?
          • Barcus Wroot: Flame... in... the... dark... his amulet... found... bloodied...

Notable loot

Notes

  • The Feather Fall effect will not prevent him from being killed when flung off the windmill.
  • One of the possible deaths for Barcus was shown in the Baldur's Gate 3 Video Game Awards trailer due to its popularity.

External links