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The Terazul Jitters (Condition): Difference between revisions
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(Created page with "{{ConditionPage| |icon = DRUG Terazul Unfaded.png |effects = *You move faster but become Exhausted after moving while under the frenetic influence of Terazul. }}") |
(Clarified the in-game description with the actual effect) |
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Line 2: | Line 2: | ||
|icon = DRUG Terazul Unfaded.png | |icon = DRUG Terazul Unfaded.png | ||
|effects = | |effects = | ||
*You move faster but become | * You move faster but become exhausted after moving while under the frenetic influence of Terazul. | ||
* Affected entity gains an additional {{r|action}}, 9{{nbts}}m / 30{{nbts}}ft of movement, +2 to {{ArmourClass}}, and {{Advantage}} on [[Dexterity]] {{SavingThrow}}s. | |||
* When the condition ends, the affected entity becomes {{Cond|Lethargic}} and is completely incapacitated for 1 turn. | |||
| notes = | |||
* This effect is equivalent to {{Cond|Hastened}} and can stack with it. | |||
}} | }} |
Revision as of 19:30, 4 January 2024
- You move faster but become exhausted after moving while under the frenetic influence of Terazul.
- Affected entity gains an additional
Action, 9 m / 30 ft of movement, +2 to
Armour Class, and
Advantage on Dexterity
Saving throws.
- When the condition ends, the affected entity becomes and is completely incapacitated for 1 turn.
Notes
- This effect is equivalent to and can stack with it.