Talk:Sunwalker's Gift: Difference between revisions

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Latest comment: 4 January by Leole in topic Potential Bug
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Appears to be bugged, at least on custom human tempest sorcerer. Equipping did not improve darkvision, while swapping to characters with inherent darkvision did improve vision. {{unsigned|76.136.195.237|20:39, 26 October 2023|ip=1}}
Appears to be bugged, at least on custom human tempest sorcerer. Equipping did not improve darkvision, while swapping to characters with inherent darkvision did improve vision. {{unsigned|76.136.195.237|20:39, 26 October 2023|ip=1}}


== Bugged? ==
:I checked the code of the ring, it's using "233033a1-b43a-4ad9-976a-8a062b345e21" UUID as the argument for the "ActiveCharacterLight" function, which is a different value that is used for the Passive Darkvision, which uses "051648e6-f05a-e41f-e398-ffd5cd148989". I made a small mod to overwrite this value and it fixes the issue. [[User:Leole|Leole]] ([[User talk:Leole|talk]]) 17:05, 4 January 2024 (CET)
 
I don't think this effect works at all, when you cast darkvision or use a character with innate darkvision, you get a little light glow in a cone where your character is facing, kinda like a flashlight.
The ring doesn't seem to do this.

Latest revision as of 17:05, 4 January 2024

Potential Bug[edit source]

Appears to be bugged, at least on custom human tempest sorcerer. Equipping did not improve darkvision, while swapping to characters with inherent darkvision did improve vision. unsigned comment by 76.136.195.237 (talk) 20:39, 26 October 2023

I checked the code of the ring, it's using "233033a1-b43a-4ad9-976a-8a062b345e21" UUID as the argument for the "ActiveCharacterLight" function, which is a different value that is used for the Passive Darkvision, which uses "051648e6-f05a-e41f-e398-ffd5cd148989". I made a small mod to overwrite this value and it fixes the issue. Leole (talk) 17:05, 4 January 2024 (CET)Reply[reply]