User:Willowisp/sandbox/sheet: Difference between revisions

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<noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}}}}{{#lvardef:chamod|{{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}}}}{{#lvardef:strsave|{{#expr: {{#lvar:strmod}} {{#if: {{{str_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:dexsave|{{#expr:{{#lvar:dexmod}} {{#if: {{{dex_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:consave|{{#expr: {{#lvar:conmod}} {{#if: {{{con_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:intsave|{{#expr: {{#lvar:intmod}} {{#if: {{{int_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:wissave|{{#expr: {{#lvar:wismod}} {{#if: {{{wis_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:chasave|{{#expr: {{#lvar:chamod}} {{#if: {{{cha_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:proficiencybonus|+{{{proficiency_bonus|{{#expr: 2 {{#ifexpr: {{{level|}}} > 5 | + 1}} {{#ifexpr: {{{level|}}} > 9 | + 1}}}}}}}}}
<noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}}}}{{#lvardef:chamod|{{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}}}}{{#lvardef:strsave|{{#expr: {{#lvar:strmod}} {{#if: {{{str_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:dexsave|{{#expr:{{#lvar:dexmod}} {{#if: {{{dex_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:consave|{{#expr: {{#lvar:conmod}} {{#if: {{{con_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:intsave|{{#expr: {{#lvar:intmod}} {{#if: {{{int_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:wissave|{{#expr: {{#lvar:wismod}} {{#if: {{{wis_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:chasave|{{#expr: {{#lvar:chamod}} {{#if: {{{cha_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:proficiencybonus|+ {{{proficiency_bonus|{{#expr: 2 {{#ifexpr: {{{level|}}} > 5 | + 1}} {{#ifexpr: {{{level|}}} > 9 | + 1}}}}}}}}}
{{infobox
{{infobox
| bodystyle = text-align: left;
| bodystyle = text-align: left;
Line 129: Line 129:
| label61 = {{SAI|{{{action1_name|}}}}}<br>
| label61 = {{SAI|{{{action1_name|}}}}}<br>
{{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">{{var|Tactician}}</span>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <span style="font-size:90%;">Honour</span>}}
{{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">{{var|Tactician}}</span>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <span style="font-size:90%;">Honour</span>}}
| data61 = {{#if: {{{action1_attack_type|}}} | {{var|{{{action1_attack_type|}}} {{#if: {{{action1_spell|}}}}} Attack}}: {{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}} to hit, {{#ifeq: {{{action1_attack_type|}}} | Melee | reach | range}} {{{action1_range|1.5 m / 5 ft}}}, {{{action1_target|}}}. | {{#if: {{{action1_target|}}} | Target {{{action1_target|}}} at {{{action1_range|}}} range.}}}} {{#if: {{{action1_damage|}}} | {{#if: {{{action1_attack_type|}}} | {{var|Hit}}: | {{var|Effects}}:}} {{{action1_damage| +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}} {{#if: {{{action1_damage_dc|}}} | Save DC {{{action1_damage_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}}}}. {{{action1_damage_save_outcome|}}}}} {{#if: {{{action1_conditions|}}} | Inflicts {{{action1_conditions|}}}.}} {{#if: {{{action_conditions_dc|}}} | Save DC {{{action1_conditions_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}} {{#if: {{{action_conditions_save_outcome|}}}}}}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}}}{{{action1_description|}}}
| data61 = {{#switch: {{{action1_type|}}}  
}}</includeonly><noinclude>
| melee attack = {{var|Melee Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| ranged attack = {{var|Ranged Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}.  {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}}}}}</includeonly><noinclude>
{{:User:Willowisp/sandbox/sheet
{{:User:Willowisp/sandbox/sheet
| name = Icarus
| name = Icarus
Line 179: Line 184:


| action1_name =  Main Hand Attack
| action1_name =  Main Hand Attack
| action1_attack_type = Melee
| action1_type = melee attack
| action1_attack_ability = str
| action1_attack_ability = str
| action1_attack_proficient = yes
| action1_attack_proficient = yes
| action1_range = 1.5 m / 5 ft  
| action1_range = 1.5 m / 5 ft  
| action1_target = 1 target
| action1_target = 1 target
| action1_damage = 1d8
| action1_damage_dice = 1d8
| action1_damage_ability = str
| action1_damage_ability = str
| action1_damage_type = Piercing
| action1_damage_type = Piercing
}}
}}

Latest revision as of 15:33, 4 January 2024

This User page is licensed under CC BY-SA 4.0.
Icarus
Small Beast
Eagle
Giant Eagle.png
Stats
Hit points Hit points
  • 10 (Balanced)
  • 14 (Tactician)
Movement speed Movement speed9 m (30 ft)
Weight Weight5 kg (10 lb)
Initiative Initiative-1
Ability scores
STRDEXCONINTWISCHA
14
(+2)
8
(-1)
10
(0)
10
(0)
10
(0)
10
(0)
Proficiency bonus+ 2
Saving throwsStr +2 Dex +1P Int +2P
Resistances
ImmuneFire
ResistantCold, Lightning
VulnerableSlashing, Piercing
Conditions
Bleeding Bleeding
Aren't we all?
Dead Dead
Honour
Soon it is your turn.
Features
Darkvision Darkvision
Can see in the dark.
Superior Darkvision Superior Darkvision
Tactician
Can see in the dark.
Actions
Main Hand Attack Main Hand Attack
Melee Attack: 4 to hit, reach 1.5 m / 5 ft, 1 target. Hit: 1d8 +2 Piercing damage.