User:Willowisp/sandbox/sheet: Difference between revisions
< User:Willowisp | sandbox
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(45 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{license|ccbysa}} | <noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}}}}{{#lvardef:chamod|{{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}}}}{{#lvardef:strsave|{{#expr: {{#lvar:strmod}} {{#if: {{{str_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:dexsave|{{#expr:{{#lvar:dexmod}} {{#if: {{{dex_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:consave|{{#expr: {{#lvar:conmod}} {{#if: {{{con_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:intsave|{{#expr: {{#lvar:intmod}} {{#if: {{{int_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:wissave|{{#expr: {{#lvar:wismod}} {{#if: {{{wis_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:chasave|{{#expr: {{#lvar:chamod}} {{#if: {{{cha_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:proficiencybonus|+ {{{proficiency_bonus|{{#expr: 2 {{#ifexpr: {{{level|}}} > 5 | + 1}} {{#ifexpr: {{{level|}}} > 9 | + 1}}}}}}}}} | ||
{{ | {{infobox | ||
| bodystyle = text-align: left; | | bodystyle = text-align: left; | ||
| datastyle = text-align: left; | | datastyle = text-align: left; | ||
| above = | | above = {{{name|}}} | ||
| subheader1 = | | subheader1 = {{#if:{{{size|}}} {{{type|}}} | ''{{{size|}}} {{{type|}}}'' }} | ||
| subheader2 = Level | | subheader2 = {{#if:{{{level|}}} | Level {{{level|1}}} }} {{#if: {{{class|}}} | {{{class|}}}}} {{#if: {{{race|}}} | {{{race|}}} }} | ||
| image = [[File:Giant Eagle.png|100px|center]] | | image = [[File:{{{image|Giant Eagle.png}}}|{{{imagesize|100px}}}|center]] | ||
| header1 = Stats | | header1 = Stats | ||
| label2 = Armour Class | | label2 = {{IconText | w = 24 | h = 24 | Creature AC Icon.png | Armour Class }} | ||
| data2 = | | data2 = {{{amour_class|}}} | ||
| label3 = Hit | | label3 = {{IconText | w = 24 | h = 24 | HP Icon.png | Hit points }} | ||
| data3 = | | data3 = {{#if: {{{hit_points_tactician|}}} {{{hit_points_honour|}}} | {{ublist| | ||
* {{{hit_points|}}} ({{var|Balanced}}) | |||
{{#if: {{{hit_points_tactician|}}} | * {{{hit_points_tactician|}}} ({{var|Tactician}})}} | |||
{{#if: {{{hit_points_honour|}}} | * {{{hit_points_honour|}}} ({{var|Honour}})}}}} | {{{hit_points|}}} }} | |||
| label4 = Movement speed | | label4 = {{IconText | w = 24 | h = 24 | Creature Speed Icon.png | Movement speed }} | ||
| data4 = | | data4 = {{#if: {{{movement_speed_meters|}}} {{{movement_speed_feet|}}} | {{{movement_speed_meters|}}}{{nbts}}m ({{{movement_speed_feet|}}}{{nbts}}ft)}} | ||
| label5 = Weight | | label5 = {{IconText | w = 24 | h = 24 | Weight Icon.png | Weight }} | ||
| data5 = | | data5 = {{#if: {{{weight_kg|}}} {{{weight_lb|}}} | {{{weight_kg|}}} kg ({{{weight_lb|}}} lb)}} | ||
| label6 = Initiative | | label6 = {{IconText | w = 24 | h = 24 | Initiative Icon.png | Initiative }} | ||
| data6 = | | data6 = {{{initiative|{{#expr: {{#lvar:dexmod}}}}}}} | ||
| header7 = Ability scores | | header7 = Ability scores | ||
Line 36: | Line 39: | ||
| chaheader = CHA | | chaheader = CHA | ||
| str = | | str = {{{str|}}}<br> | ||
(< | (<span style="font-size:90%">{{#lvar:strmod}}</span>) | ||
| dex = | | dex = {{{dex|}}}<br> | ||
(< | (<span style="font-size:90%">{{#lvar:dexmod}}</span>) | ||
| con = | | con = {{{con|}}}<br> | ||
(< | (<span style="font-size:90%">{{#lvar:conmod}}</span>) | ||
| int = | | int = {{{int|}}}<br> | ||
(< | (<span style="font-size:90%">{{#lvar:intmod}}</span>) | ||
| wis = | | wis = {{{wis|}}}<br> | ||
(< | (<span style="font-size:90%">{{#lvar:wismod}}</span>) | ||
| cha = | | cha = {{{cha|}}}<br> | ||
(< | (<span style="font-size:90%">{{#lvar:chamod}}</span>) | ||
}} | }} | ||
| label9 = Proficiency bonus | | label9 = Proficiency bonus | ||
| data9 = | | data9 = {{#lvar:proficiencybonus}} | ||
| label10 = Saving throws | | label10 = Saving throws | ||
| data10 = | | data10 = {{#ifexpr: {{#lvar:strsave}} > 0 | Str +{{#lvar:strsave}}{{#if: {{{str_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:strsave}} < 0 | Str {{#lvar:strsave}}{{#if: {{{str_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:dexsave}} > 0 | Dex +{{#lvar:dexsave}}{{#if: {{{dex_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:dexsave}} < 0 | Dex {{#lvar:dexsave}}{{#if: {{{dex_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:consave}} > 0 | Con +{{#lvar:consave}}{{#if: {{{con_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:consave}} < 0 | Con {{#lvar:consave}}{{#if: {{{con_save_proficiency|}}} | {{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}} {{#ifexpr: {{#lvar:intsave}} > 0 | Int +{{#lvar:intsave}}{{#if: {{{int_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:intsave}} < 0 | Int {{#lvar:intsave}}{{#if: {{{int_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:wissave}} > 0 | Wis +{{#lvar:wissave}}{{#if: {{{wis_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:wissave}} < 0 | Wis {{#lvar:wissave}}{{#if: {{{wis_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:chasave}} > 0 | Cha +{{#lvar:chasave}}{{#if: {{{cha_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:chasave}} < 0 | Cha {{#lvar:chasave}}{{#if: {{{cha_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} | ||
| | | header11 = Resistances | ||
| | | label12 = Immune | ||
| data12 = {{#if: {{{immune1|}}} | {{damage color|{{{immune1|}}}}}}}{{#if: {{{immune2|}}} | , {{damage color|{{{immune2|}}}}}}}{{#if: {{{immune3|}}} | , {{damage color|{{{immune3|}}}}}}}{{#if: {{{immune4|}}} | ,{{damage color|{{{immune4|}}}}}}}{{#if: {{{immune5|}}} | ,{{damage color|{{{immune5|}}}}}}}{{#if: {{{immune6|}}} | ,{{damage color|{{{immune6|}}}}}}}{{#if: {{{immune7|}}} | ,{{damage color|{{{immune7|}}}}}}}{{#if: {{{immune8|}}} | ,{{damage color|{{{immune8|}}}}}}}{{#if: {{{immune9|}}} | ,{{damage color|{{{immune9|}}}}}}}{{#if: {{{immune10|}}} | ,{{damage color|{{{immune10|}}}}}}} | |||
| label13 = | | label13 = Resistant | ||
| data13 = | | data13 = {{#if: {{{resistant1|}}} | {{damage color|{{{resistant1|}}}}}}}{{#if: {{{resistant2|}}} | , {{damage color|{{{resistant2|}}}}}}}{{#if: {{{resistant3|}}} | , {{damage color|{{{resistant3|}}}}}}}{{#if: {{{resistant4|}}} | ,{{damage color|{{{resistant4|}}}}}}}{{#if: {{{resistant5|}}} | ,{{damage color|{{{resistant5|}}}}}}}{{#if: {{{resistant6|}}} | ,{{damage color|{{{resistant6|}}}}}}}{{#if: {{{resistant7|}}} | ,{{damage color|{{{resistant7|}}}}}}}{{#if: {{{resistant8|}}} | ,{{damage color|{{{resistant8|}}}}}}}{{#if: {{{resistant9|}}} | ,{{damage color|{{{resistant9|}}}}}}}{{#if: {{{resistant10|}}} | ,{{damage color|{{{resistant19|}}}}}}} | ||
| | | label14 = Vulnerable | ||
| data14 = {{#if: {{{vulnerable1|}}} | {{damage color|{{{vulnerable1|}}}}}}}{{#if: {{{vulnerable2|}}} | , {{damage color|{{{vulnerable2|}}}}}}}{{#if: {{{vulnerable3|}}} | , {{damage color|{{{vulnerable3|}}}}}}}{{#if: {{{vulnerable4|}}} | ,{{damage color|{{{vulnerable4|}}}}}}}{{#if: {{{vulnerable5|}}} | ,{{damage color|{{{vulnerable5|}}}}}}}{{#if: {{{vulnerable6|}}} | ,{{damage color|{{{vulnerable6|}}}}}}}{{#if: {{{vulnerable7|}}} | ,{{damage color|{{{vulnerable7|}}}}}}}{{#if: {{{vulnerable8|}}} | ,{{damage color|{{{vulnerable8|}}}}}}}{{#if: {{{vulnerable9|}}} | ,{{damage color|{{{vulnerable9|}}}}}}}{{#if: {{{vulnerable19|}}} | ,{{damage color|{{{vulnerable10|}}}}}}} | |||
| | | header20 = Conditions | ||
| | | class21 = {{#ifeq: {{{condition1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition1_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | ||
| label21 = {{cond|{{{condition1_name|}}}}}<br> | |||
{{#ifeq: {{{condition1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data21 = {{{condition1_description|}}} | |||
| | | class22 = {{#ifeq: {{{condition2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition2_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | ||
| | | label22 = {{cond|{{{condition2_name|}}}}}<br> | ||
{{#ifeq: {{{condition2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data22 = {{{condition2_description|}}} | |||
| class23 = {{#ifeq: {{{condition3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition3_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label23 = {{cond|{{{condition3_name|}}}}}<br> | |||
{{#ifeq: {{{condition3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data23 = {{{condition3_description|}}} | |||
| class24 = {{#ifeq: {{{condition4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition4_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label24 = {{cond|{{{condition4_name|}}}}}<br> | |||
{{#ifeq: {{{condition4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data24 = {{{condition4_description|}}} | |||
| class25 = {{#ifeq: {{{condition5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition5_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label25 = {{cond|{{{condition5_name|}}}}}<br> | |||
{{#ifeq: {{{condition5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data25 = {{{condition5_description|}}} | |||
| header40 = Features | |||
| class41 = {{#ifeq: {{{feature1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature1_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label41 = {{SAI|{{{feature1_name|}}}}}<br> | |||
{{#ifeq: {{{feature1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data41 = {{{feature1_description|}}} | |||
| class42 = {{#ifeq: {{{feature2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature2_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label42 = {{SAI|{{{feature2_name|}}}}}<br> | |||
{{#ifeq: {{{feature2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data42 = {{{feature2_description|}}} | |||
| class43 = {{#ifeq: {{{feature3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature3_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label43 = {{SAI|{{{feature3_name|}}}}}<br> | |||
{{#ifeq: {{{feature3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data43 = {{{feature4_description|}}} | |||
| class44 = {{#ifeq: {{{feature4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature4_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label44 = {{SAI|{{{feature4_name|}}}}}<br> | |||
{{#ifeq: {{{feature4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data44 = {{{feature4_description|}}} | |||
| class45 = {{#ifeq: {{{feature5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature5_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label45 = {{SAI|{{{feature5_name|}}}}}<br> | |||
{{#ifeq: {{{feature5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}} | |||
| data45 = {{{feature5_description|}}} | |||
| header60 = Actions | |||
| class61 = {{#ifeq: {{{action1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{action1_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | |||
| label61 = {{SAI|{{{action1_name|}}}}}<br> | |||
{{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">{{var|Tactician}}</span>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <span style="font-size:90%;">Honour</span>}} | |||
| data61 = {{#switch: {{{action1_type|}}} | |||
| melee attack = {{var|Melee Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | |||
| ranged attack = {{var|Ranged Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | |||
| melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | |||
| ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | |||
| spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}} | |||
| Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}}}}}</includeonly><noinclude> | |||
{{:User:Willowisp/sandbox/sheet | |||
| name = Icarus | |||
| size = Small | |||
| type = Beast | |||
| race = Eagle | |||
| image = Giant Eagle.png | |||
| imagesize = 100px | |||
| armour_class = 10 | |||
| hit_points = 10 | |||
| hit_points_tactician = 14 | |||
| movement_speed_meters = 9 | |||
| movement_speed_feet = 30 | |||
| weight_kg = 5 | |||
| weight_lb = 10 | |||
| str = 14 | |||
| dex = 8 | |||
| con = 10 | |||
| int = 10 | |||
| wis = 10 | |||
| cha = 10 | |||
| proficiency_bonus = 2 | |||
| str_save_proficiency = | |||
| dex_save_proficiency = yes | |||
| con_save_proficiency = | |||
| int_save_proficiency = yes | |||
| wis_save_proficiency = | |||
| cha_save_proficiency = | |||
| immune1 = Fire | |||
| resistant1 = Cold | |||
| resistant2 = Lightning | |||
| vulnerable1 = Slashing | |||
| vulnerable2 = Piercing | |||
| condition1_name = Bleeding | |||
| condition1_description = Aren't we all? | |||
| condition2_name = Dead | |||
| condition2_description = Soon it is your turn. | |||
| condition2_mode = Honour | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark. | |||
| feature2_name = Superior Darkvision | |||
| feature2_description = Can see in the dark. | |||
| feature2_mode = Tactician | |||
| action1_name = Main Hand Attack | |||
| action1_type = melee attack | |||
| action1_attack_ability = str | |||
| action1_attack_proficient = yes | |||
| action1_range = 1.5 m / 5 ft | |||
| action1_target = 1 target | |||
| action1_damage_dice = 1d8 | |||
| action1_damage_ability = str | |||
| action1_damage_type = Piercing | |||
}} | }} |
Latest revision as of 15:33, 4 January 2024
This User page is licensed under CC BY-SA 4.0. |
Icarus | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Small Beast | |||||||||||||
Eagle | |||||||||||||
Stats | |||||||||||||
| |||||||||||||
9 m (30 ft) | |||||||||||||
5 kg (10 lb) | |||||||||||||
-1 | |||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | + 2 | ||||||||||||
Saving throws | Str +2 Dex +1P Int +2P | ||||||||||||
Resistances | |||||||||||||
Immune | Fire | ||||||||||||
Resistant | Cold, Lightning | ||||||||||||
Vulnerable | Slashing, Piercing | ||||||||||||
Conditions | |||||||||||||
| Aren't we all? | ||||||||||||
Honour | Soon it is your turn. | ||||||||||||
Features | |||||||||||||
Can see in the dark. | |||||||||||||
Tactician | Can see in the dark. | ||||||||||||
Actions | |||||||||||||
Melee Attack: 4 to hit, reach 1.5 m / 5 ft, 1 target. Hit: 1d8 +2 Piercing damage. |