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Abilities: Difference between revisions
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'''Ability Scores''' refer to various core qualities of a creature. There are a total of six ability scores: | '''Ability Scores''' refer to various core qualities of a creature. There are a total of six ability scores: | ||
* '''Strength''': Physical power | * '''[[Strength]]''': Physical power | ||
* '''Dexterity''': Agility and finesse | * '''[[Dexterity]]''': Agility and finesse | ||
* '''Constitution''': Overall health and endurance | * '''[[Constitution]]''': Overall health and endurance | ||
* '''Intelligence''': Rational reasoning and memory | * '''[[Intelligence]]''': Rational reasoning and memory | ||
* '''Wisdom''': Common sense and insight | * '''[[Wisdom]]''': Common sense and insight | ||
* '''Charisma''': Charm or force of character | * '''[[Charisma]]''': Charm or force of character | ||
An ability score is never less than 1, and for common creatures, its natural value can go up to 20. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further. The ability scores of a creature determines its [[Ability Score Modifier]]s. | An ability score is never less than 1 (except when drained, such as by [[Devour Intellect]]), and for common creatures, its natural value can go up to 20. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further. The ability scores of a creature determines its [[Ability Score Modifier]]s. | ||
[[Category:Gameplay Mechanics]][[Category:Ability Scores]] | |||
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Revision as of 04:07, 18 March 2023
Ability Scores refer to various core qualities of a creature. There are a total of six ability scores:
- Strength: Physical power
- Dexterity: Agility and finesse
- Constitution: Overall health and endurance
- Intelligence: Rational reasoning and memory
- Wisdom: Common sense and insight
- Charisma: Charm or force of character
An ability score is never less than 1 (except when drained, such as by Devour Intellect), and for common creatures, its natural value can go up to 20. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further. The ability scores of a creature determines its Ability Score Modifiers.