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Abilities: Difference between revisions

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'''Ability Scores''' refer to various core qualities of a creature.  There are a total of six ability scores:
'''Ability Scores''' refer to various core qualities of a creature.  There are a total of six ability scores:


* '''Strength''': Physical power
* '''[[Strength]]''': Physical power
* '''Dexterity''': Agility and finesse
* '''[[Dexterity]]''': Agility and finesse
* '''Constitution''': Overall health and endurance
* '''[[Constitution]]''': Overall health and endurance
* '''Intelligence''': Rational reasoning and memory
* '''[[Intelligence]]''': Rational reasoning and memory
* '''Wisdom''': Common sense and insight
* '''[[Wisdom]]''': Common sense and insight
* '''Charisma''': Charm or force of character
* '''[[Charisma]]''': Charm or force of character


An ability score is never less than 1, and for common creatures, its natural value can go up to 20.  For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20.  Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further.  The ability scores of a creature determines its [[Ability Score Modifier]]s.
An ability score is never less than 1 (except when drained, such as by [[Devour Intellect]]), and for common creatures, its natural value can go up to 20.  For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20.  Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further.  The ability scores of a creature determines its [[Ability Score Modifier]]s.


TODO: Integrate the contents of the pages [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], and [[Charisma]] into this page, and make those pages redirect to here.
[[Category:Gameplay Mechanics]][[Category:Ability Scores]]
 
[[Category:Gameplay Mechanics]]

Revision as of 04:07, 18 March 2023

Ability Scores refer to various core qualities of a creature. There are a total of six ability scores:

An ability score is never less than 1 (except when drained, such as by Devour Intellect), and for common creatures, its natural value can go up to 20. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further. The ability scores of a creature determines its Ability Score Modifiers.