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Recast Sunbeam: Difference between revisions

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| damage modifier =
| damage modifier =
| damage type = Radiant
| damage type = Radiant
| damage save = Constitution
| damage save effect = half
| damage per =
| damage per =
| extra damage =
| extra damage =
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| extra damage per =
| concentration = yes
| concentration =  
| save = CON
| on save = Targets still take half damage.
| range = self
| range = self
| range m =
| range m =
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| higher levels =  
| higher levels =  
| variants =
| variants =
| notes = * Granted after casting {{SAI|Sunbeam}}
| other ways to learn = * Granted after casting {{SAI|Sunbeam}}
| notes =
| video =  
| video =  
}}
}}
== External Links ==
== External Links ==
* {{FRWiki|Sunbeam|long}}
* {{FRWiki|Sunbeam|long}}

Revision as of 16:50, 3 January 2024

Template:Up to date

Recast Sunbeam.webp

Recast Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. It can then be recast on subsequent turns without expending a Spell Slot.

Description

Call forth another beam of light that sears and Blinds Blinds all creatures in its path, without expending a spell slot.

Properties

Cost
Action
Damage
D8 Radiant.png 6d8 (6~48) Damage TypesRadiant
Details
CON Save (On Save: Targets still take half damage.)
 Range: Self
AoE: 18 m / 60 ft (Line)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Blinded

Blinded Blinded

Duration: 10 turns

Constitution saving throw

How to learn

Other ways to learn:

External Links