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Cure Wounds: Difference between revisions

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(Feat: Magic Initiate)
Line 8: Line 8:
| class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell
| class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell
| class learns at level 2 = Paladin, Ranger
| class learns at level 2 = Paladin, Ranger
| granted by feats = Magic Initiate: Druid
| granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Druid
| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| description = {{DamageColor|Healing|Heal}} a creature you can touch.
| description = {{DamageColor|Healing|Heal}} a creature you can touch.

Revision as of 18:57, 31 December 2023

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Cure Wounds.webp

Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.

Description

Heal a creature you can touch.

No effect on undead and constructs.

Properties

Cost
Action + Level 1 Spell Slot
Healing
Details
 Melee: 1.5 m / 5  ft

At higher levels

Upcast: Heals an additional 1d8hit points for each Spell Slot Level above 1st.

How to learn

Classes:

Feats:

Notes

The incantation for Cure Wounds is Te Curo, Latin for "I cure you".

Visuals

External Links