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Modding:Creating and Exporting Meshes in Blender (edit)
Revision as of 12:36, 30 December 2023
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When you have found a t-posing model to your liking. Click the extract file/open folder. You should find the mesh in .GR2 and .dae form on your computer. Use the .dae- the Blender importer likes .dae format a lot more than it likes .gr2. | When you have found a t-posing model to your liking. Click the extract file/open folder. You should find the mesh in .GR2 and .dae form on your computer. Use the .dae- the Blender importer likes .dae format a lot more than it likes .gr2. | ||
'''You generally cannot import a modded-in mesh without the plugin crashing Blender.''' Hopefully are sensible and you save your own work often and can re-export it from there, and have obtained permission to edit all the modded items you want to import anyway. | '''You generally cannot import a modded-in mesh without the plugin crashing Blender.''' Hopefully are sensible and you save your own work often and can re-export it from there, and have obtained permission to edit all the modded items you want to import anyway. | ||
==Importing== | ==Importing== | ||
Your armatures will import in at 90 degrees. This will cause it to export flat to the floor and follow a naked character around like a weird windsock, so you need to fix it. '''[Object Mode] Object > Apply> All Transforms''' on the armature, until the coordinates for its location all read '''0, 0, 0'''. You may need to do the same thing on the mesh as well. | Your armatures will import in at 90 degrees. This will cause it to export flat to the floor and follow a naked character around like a weird windsock, so you need to fix it. '''[Object Mode] Object > Apply> All Transforms''' on the armature, until the coordinates for its location all read '''0, 0, 0'''. You may need to do the same thing on the mesh as well. | ||
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==Lods and Load Order== | ==Lods and Load Order== | ||
Padme’s addons | |||
https://www.youtube.com/watch?v=5TpdCBxYO1Q | https://www.youtube.com/watch?v=5TpdCBxYO1Q | ||