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|}You can add highlights to your custom hair using the tools built into Blender. | |}Highlights/graying is controlled by vertex paint in BG3. | ||
Black = Base hair (no graying/no highlights) | |||
Red (#FF0000) = graying | |||
Blue (#0000FF) = highlights | |||
Green (#00FF00) = thickness | |||
You can add highlights to your custom hair using the tools built into Blender. | |||
# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading. | # Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading. |