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Trip Attack (Ranged): Difference between revisions
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[[File:Trip Attack Ranged Icon.png|frameless|right]] | |||
[[Category:Actions]][[Category:Class Actions]] | |||
[[File:Trip Attack | '''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. | ||
== Description == | == Description == | ||
Line 20: | Line 9: | ||
== Properties == | == Properties == | ||
{{ | {{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}} | ||
* Damage: Weapon Damage + 1d8 Physical | * Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type) | ||
* | * {{Attack Roll}} | ||
* | * {{Range|ranged}} (Inherits Weapon Range) | ||
* | * {{SavingThrow|STR}} to avoid being knocked '''Prone''' | ||
{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
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|- | |- | ||
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}} | | {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}} | ||
* Can't move or act, and has | * Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]]. | ||
* Attacks against a Prone creature have | * Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 5ft</code> of the creature. | ||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
|} | |} | ||
== At Higher Levels == | |||
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access). |
Revision as of 10:37, 11 March 2023
Trip Attack (Ranged) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and possibly knock the target Prone.
Prerequisite: The target must be Large or smaller.
Properties
Action +
Superiority Die
- Damage: Weapon Damage + 1d8
Physical (Inherits Weapon Damage Type)
Attack roll
Range: 18 m / 60 ft (Inherits Weapon Range)
Strength saving throw to avoid being knocked Prone
File:Prone Condition Icon 3.png Prone |
|
At Higher Levels
When this maneuver is used at Battle Master level 10, the damage added by the Superiority Die increases to 1d10Physical (not available in Early Access).