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Inflict Wounds: Difference between revisions
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(Added Incantation to notes.) |
Guitarbard4 (talk | contribs) No edit summary |
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| granted by items = Blackguard's Gauntlets:Long Rest | | granted by items = Blackguard's Gauntlets:Long Rest | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d10|Necrotic}} damage per level. | | higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d10|Necrotic}} damage per level. | ||
| notes = | | notes = The incantation for Inflict Wounds is '''Morē''', the Latin command "die!" | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Inflict wounds|long}} | * {{FRWiki|Inflict wounds|long}} |
Revision as of 23:02, 26 December 2023
Inflict Wounds is a level 1 necromancy spell. This spell allows the spellcaster to make a melee attack that inflicts Necrotic damage.
Description
Putrefy a creature with Necrotic energy filling your hands.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 3d10 (3~30) Necrotic
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
At higher levels
Upcast: Deals an additional 1d10Necrotic damage per level.How to learn
Classes:
- Class Level 1: Cleric
- Class Level 3: Oathbreaker (Oath Spell)
Granted by the following items:
- Blackguard's Gauntlets ( Recharge: Long rest)
Notes
The incantation for Inflict Wounds is Morē, the Latin command "die!"