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Telekinetic Thrust: Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage/saves fields) |
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The shove distance depends on your [[Strength]] and the target's weight. | The shove distance depends on your [[Strength]] and the target's weight. | ||
|range m = 9 | |range m = 9 | ||
|damage = 3d10+4 | |||
|damage type = Force | |||
|cost = action | |cost = action | ||
|save = STR | |save = STR | ||
|save dc = 15 | |||
|condition = Prone | |||
|condition duration = 1 | |||
|condition save = STR | |||
|condition dc = 15 | |||
|used by creatures = Poltergeist | |used by creatures = Poltergeist | ||
}} | }} | ||
Revision as of 22:30, 26 December 2023
Telekinetic Thrust is an action that allows the user to shove a target with their mind.
Description
Shove a target with your mind.
The shove distance depends on your Strength and the target's weight.
Properties
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Poltergeist