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Disarming Attack (Melee): Difference between revisions
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HiddenDragon (talk | contribs) (Added condition details and class learn) |
HiddenDragon (talk | contribs) (Added higher level damage) |
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| manoeuvre = yes | | manoeuvre = yes | ||
| notes = | | notes = | ||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | |||
| condition = Weapon Dropped! | | condition = Weapon Dropped! | ||
| condition save = STR | | condition save = STR |
Revision as of 22:19, 26 December 2023
Template:Up to date
Disarming Attack (Melee) is a Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and potentially force the target to drop the weapons they are holding.
Properties
- Cost
Action
- Cost on hit
Superiority Die
- Damage
- Normal weapon damage
- +
Superiority Die
Weapon damage
- Details
Attack roll (On Miss: Does not spend
Superiority Dice.)
STR Save
Condition: Weapon Dropped!
Weapon action DC Strength saving throw
- An enemy has made you drop your weapon to the ground.
How to learn
Classes:
- Class level 3: Battle Master