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Fighting style: Difference between revisions
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| [[File:Fighting Style Duelling Icon.png|middle|frameless|50px]] '''Duelling''' || style="text-align:center;" | [[Fighter]], [[Paladin]], [[Ranger]] || When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon. | | [[File:Fighting Style Duelling Icon.png|middle|frameless|50px]] '''Duelling''' || style="text-align:center;" | [[Fighter]], [[Paladin]], [[Ranger]] || When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon. | ||
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| [[File:Fighting Style Great Weapon Icon.png|middle|frameless|50px]] '''Great Weapon Fighting''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once. | | [[File:Fighting Style Great Weapon Icon.png|middle|frameless|50px]] '''Great Weapon Fighting''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once. | ||
''(Note: Unlike in 5th Edition rules, in the current patch, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.)'' | |||
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| [[File:Fighting Style Protection Icon.png|middle|frameless|50px]] '''Protection''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. ''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)'' | | [[File:Fighting Style Protection Icon.png|middle|frameless|50px]] '''Protection''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy. | ||
''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)'' | |||
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| [[File:Fighting Style Two Weapon Icon.png|middle|frameless|50px]] '''Two Weapon Fighting''' || style="text-align:center;" | [[Fighter]], [[Ranger]] || When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack. | | [[File:Fighting Style Two Weapon Icon.png|middle|frameless|50px]] '''Two Weapon Fighting''' || style="text-align:center;" | [[Fighter]], [[Ranger]] || When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack. | ||
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Revision as of 01:15, 5 March 2023
Fighting Style is a class feature available to Fighters at Level 1 and Paladins and Rangers at Level 2.
List of Fighting Styles
Fighting Style | Available To | Description |
---|---|---|
Archery | Fighter, Ranger | You gain a +2 bonus to Ranged Weapon Attacks. |
Defence | Fighter, Paladin, Ranger | You gain a +1 bonus to Armour Class while wearing armour. |
Duelling | Fighter, Paladin, Ranger | When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon. |
Great Weapon Fighting | Fighter, Paladin | When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
(Note: Unlike in 5th Edition rules, in the current patch, added damage dice from sources like Superiority Dice, Divine Smite, and a Fire- or Poison-dipped weapon may also be rerolled.) |
Protection | Fighter, Paladin | When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 5ft. You must be able to see the enemy.
(This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.) |
Two Weapon Fighting | Fighter, Ranger | When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack. |