Template:Damage info: Difference between revisions
HiddenDragon (talk | contribs) (Unarmed damage modified) |
(capitalisation also yes I suck) |
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
| unarmed = {{InfoBlob | [[Unarmed Strike|Unarmed | | unarmed = {{InfoBlob | [[Unarmed Strike|Unarmed damage]] {{DamageType|Bludgeoning}} }} | ||
| weapon = {{InfoBlob | Normal | | weapon = {{InfoBlob | Normal weapon damage }} | ||
| half weapon = {{InfoBlob | 1/2 Normal | | half weapon = {{InfoBlob | 1/2 Normal weapon damage }} | ||
| superiority die = {{InfoBlob | {{DamageColor|Weapon|{{R|supdie|icononly=yes}}[[Superiority Die]] {{DamageType|Weapon}} | | superiority die = {{InfoBlob | {{DamageColor|Weapon|{{R|supdie|icononly=yes}}[[Superiority Die]] {{DamageType|Weapon}} damage}} }} | ||
| #default = {{DamageInfo/Primitive | | #default = {{DamageInfo/Primitive | ||
| flat value = | | flat value = |
Revision as of 22:37, 22 December 2023
New usage
Examples:
{{DamageInfo | unarmed }}
Unarmed damage Bludgeoning (works inline)
---
{{DamageInfo | weapon }}
Normal weapon damage (works inline)
---
{{DamageInfo | half weapon }}
1/2 Normal weapon damage (works inline)
---
{{DamageInfo | superiority die }}
Superiority Die Weapon damage
---
All other variants below are forced onto their own line and can't be used inline.
---
{{DamageInfo | 2 | Acid }}
---
{{DamageInfo | +2 | Acid }}
---
{{DamageInfo | 1d8 | Slashing}}
---
{{DamageInfo | 4d6 | Radiant}}
---
{{DamageInfo | 1d4+1 | Force}}
---
{{DamageInfo | 2d10 | Fire | per = ray }}
---
{{DamageInfo | 1d12 | Poison | per = turn }}
---
{{DamageInfo | 1d8 | Piercing | modifier = melee }}
---
{{DamageInfo | 1d8 | Piercing | modifier = ranged }}
---
{{DamageInfo | 1d8 | Piercing | modifier = finesse }}
---
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}
---
{{DamageInfo | 2d6 | Cold | save = no }}
---
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
---
{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}
---
{{DamageInfo | +2 | Acid | con}}
---
{{DamageInfo | 2d6 | Acid | con}}
---
{{DamageInfo | 2d6 | Healing}}
Legacy usage
Examples:
{{DamageInfo | count = 1 | die = 8 | type = Slashing }}
---
{{DamageInfo | count = 4 | die = 6 | type = Radiant }}
---
{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}
---
{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}
---
{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}
---
IMPORTANT NOTES
The plus
parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}
. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}
.