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Explosive Icicle: Difference between revisions
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| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
| damage = | | damage = 3d8 | ||
| | | damage type = Cold | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = | ||
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| condition save = | | condition save = | ||
| class learns at level 10 = | | class learns at level 10 = | ||
| used by creatures = Wild Shape: Water Myrmidon | |||
| notes = | | notes = | ||
}} | }} | ||
{{DruidNavbox}} | {{DruidNavbox}} |
Revision as of 21:50, 22 December 2023
Explosive Icicle is a
Action. You can use this ability to shoot three blasts of ice, creating Ice surfaces.Description
Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
Properties
- Cost:
- Action
- Damage:
- 3d8 (3~24) Cold
- Details:
- Attack roll
- Range: 18 m / 60 ft
- AoE: 2 m / 6.5 ft (Radius)
- Creates Area: Ice
Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 6.5 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Used by creatures: Wild Shape: Water Myrmidon