Ad placeholder
Clench of the North Wind: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{ActionPage | ||
| description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s. | | description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s. | ||
| image = Hold Person.webp | | image = Hold Person.webp | ||
Line 9: | Line 9: | ||
| additional = | | additional = | ||
| higher levels = At level 9, hold up to 2 humanoids.{{notes}} | | higher levels = At level 9, hold up to 2 humanoids.{{notes}} | ||
| condition = Hold Person | |||
| condition duration = 10 | |||
| condition dc = caster | |||
| condition save = WIS | |||
| class learns at level 6 = Way of the Four Elements | | class learns at level 6 = Way of the Four Elements | ||
| notes = Even though the tooltip states being able to hold up to 2 humanoids, the skill still holds 1 only. | | notes = Even though the tooltip states being able to hold up to 2 humanoids, the skill still holds 1 only. | ||
}} | }} |
Revision as of 20:24, 22 December 2023
Clench of the North Wind is an action that allows a to cast their equivalent of by expending Ki Points instead of Spell Slots.
Description
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
Properties
At Higher Levels
At level 9, hold up to 2 humanoids.[See Notes]
Condition: Hold Person
Duration: 10 turns
Spell save DC Wisdom saving throw
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always Critical Hits if the attacker is within
Range: 3 m / 10 ft.
- Attacks against the entity automatically succeed Attack Roll.
- Affected entity automatically fails all Strength and Dexterity
Saving throws.
- At the end of each turn, the affected entity makes a Wisdom
Saving throw. On a successful save, the condition is removed.
How to learn
Classes:
- Class level 6: Way of the Four Elements
Notes
Even though the tooltip states being able to hold up to 2 humanoids, the skill still holds 1 only.