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Charge: Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage fields) |
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| image = Charge.webp | | image = Charge.webp | ||
| cost = action, movement | | cost = action, movement | ||
| damage = | | damage = 2d6 | ||
| damage type = Piercing | |||
| damage modifier = Strength | |||
| attack roll = yes | | attack roll = yes | ||
| range = ranged | | range = ranged |
Revision as of 19:54, 22 December 2023
Template:Up to date
Piercing damage and potentially knock targets .
Charge is a Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone.
Description
Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength Modifier![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
Doesn't provoke Opportunity Attacks.
Properties
- Cost:
-
Action +
Movement
- Damage:
-
2d6 (2~12) + Strength modifier
Piercing
- Details:
-
Attack roll
-
Range: 18 m / 60 ft
At Higher Levels
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Wild Shape: Deep Rothé