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Adamantine Reverberation: Difference between revisions

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When the temporary hit points are removed, a shockwave pushing targets back {{range|m=4|ft=13}} and dealing {{DamageText|4d8|Thunder}} will explode outward.
When the temporary hit points are removed, a shockwave pushing targets back {{range|m=4|ft=13}} and dealing {{DamageText|4d8|Thunder}} will explode outward.
| recharge = Per turn
| recharge = Per turn
| damage = amount:4d8, type:Thunder
| damage = 4d8
| damage type = Thunder
| used by creatures = Grym
| used by creatures = Grym
| range = self
| range = self

Revision as of 17:39, 22 December 2023

Generic Buff.webp

Adamantine Reverberation is a legendary reaction available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting HP Icon.png 10 temporary hit points and doubled movement speed until the temporary hit points are depleted.

Description

Grym's form vibrates after being struck, providing HP Icon.png 10 temporary hit points and doubling its movement speed while the temporary hit points are present.

When the temporary hit points are removed, a shockwave pushing targets back  Range: 4 m / 13 ft and dealing 4d8Damage TypesThunder will explode outward.

Properties

Damage:
D8 Thunder.png 4d8 (4~32) Damage TypesThunder
Details:
 Range: Self
Recharge: Per turn

Condition: Adamantine Reverberation

Adamantine Reverberation Adamantine Reverberation

Duration: 1 turn

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8Damage TypesThunder.

How to learn

Used by creatures: Grym

Notes

  • Grym will not use this legendary action while Prone.