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Backbreaker: Difference between revisions
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(Corrected from weapon damage to 1d4 + mod) |
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| on save = Targets aren't knocked prone. | | on save = Targets aren't knocked prone. | ||
| cost = action | | cost = action | ||
| damage = | | damage = 1d4 | ||
| damage type = Bludgeoning | |||
| damage modifier = finesse | |||
| range = weapon | | range = weapon | ||
| attack roll = yes | | attack roll = yes |
Revision as of 16:55, 22 December 2023
Backbreaker is a weapon action available to characters proficient in and wielding a maul, or warhammer in their main hand.
Description
Put extra force behind your strike to possibly knock your enemy .
Properties
- Cost
Action
- Damage
1d4 (1~4) + Strength or Dexterity modifier
Bludgeoning
- Details
Attack roll
STR Save (Weapon action DC) (On Save: Targets aren't knocked prone.)
Range: Normal weapon range
Recharge: Short rest
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Granted by wielding the following weapon types with proficiency: