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Piercing Shot: Difference between revisions
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| name = Piercing Shot | | name = Piercing Shot | ||
| weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows | | weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows | ||
| description = Shoot a foe in the chest and possibly inflict {{Cond|Gaping Wounds}}. | | description = Shoot a foe in the chest and possibly inflict {{Cond|Gaping Wounds}}. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''. | ||
[[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''. | |||
| damage = 1d8 | | damage = 1d8 | ||
| damage type = Piercing | | damage type = Piercing |
Revision as of 12:42, 22 December 2023
Piercing Shot is a weapon action available to characters proficient in and wielding a hand crossbow, heavy crossbow, or light crossbow in their main hand.
Description
Shoot a foe in the chest and possibly inflict . Undead and Constructs can't suffer Gaping Wounds.
Properties
- Cost
- Action
- Damage
- 1d8 (1~8) + Dexterity modifier Piercing
- Details
- Attack roll
- CON Save
- Range: Normal weapon range
- Recharge: Short rest
Condition: Gaping Wounds
Duration: 2 turns
How to learn
Granted by wielding the following weapon types with proficiency: