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Preserve Life: Difference between revisions

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(Correction to wording and added a note. This scales based on 3 x Character Level HP, not 3 x Cleric Level. Just respecced in-game to a 5 Bard / 2 Life Cleric and Preserve Life healed for 21 HP, not 6 (same as the 7 Life Cleric before respeccing).)
m (Moved warning)
Line 2: Line 2:
{{ActionPage
{{ActionPage
| description = Evoke a healing energy that restores {{DamageText|3 x Character Level|Healing}} to allied creatures.
| description = Evoke a healing energy that restores {{DamageText|3 x Character Level|Healing}} to allied creatures.
 
| warning = {{Prereq|Has no effect on undead and constructs.}}
{{Prereq|Has no effect on undead and constructs.}}
| image = Preserve Life.webp
| image = Preserve Life.webp
| summary = '''Preserve Life''' is an Action available to {{Class|Life Domain}}s. This ability allows these Clerics to heal their allies.
| summary = '''Preserve Life''' is an Action available to {{Class|Life Domain}}s. This ability allows these Clerics to heal their allies.

Revision as of 11:36, 22 December 2023

Template:Up to date

Preserve Life.webp

Preserve Life is an Action available to Life Domain Life Domains. This ability allows these Clerics to heal their allies.

Description

Evoke a healing energy that restores 3 x Character Levelhit points to allied creatures.

Has no effect on undead and constructs.

Properties

Cost:
Action + Channel Divinity Charge
Damage:
(3 x Character's Level) hit points
Details:
 Range: Self
AoE: 9 m / 30 ft (Radius)

How to learn

Classes:

Notes

  • Unlike most class-specific actions, Preserve Life scales based on Character Level, not Class Level.
    • For example, a Level 12 Life Domain Life Domain and a Level 12 character with 10 Levels of Druid Druid and 2 Levels of Life Domain Life Domain will both heal for 36 Hit Points.