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Rage: Bear Heart: Difference between revisions
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You can use {{SAI|Unrelenting Ferocity}}, and have [[Damage Types#Resistance|Resistance]] to all damage types except psychic damage. | You can use {{SAI|Unrelenting Ferocity}}, and have [[Damage Types#Resistance|Resistance]] to all damage types except psychic damage. | ||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
Rage ends early if you | |||
| image = Rage Bear Heart.webp | | image = Rage Bear Heart.webp | ||
| cost = bonus, rage | | cost = bonus, rage |
Revision as of 10:48, 22 December 2023
Rage: Bear Heart is a Bonus Action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
Description
Go into a that makes you tough enough to stand up to any punishment.
You can use , and have Resistance to all damage types except psychic damage.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.
Condition: Rage: Bear Heart
Duration: 10 turns
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to all damage except Psychic damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart