Ad placeholder
Banishing Smite (Melee): Difference between revisions
Jump to navigation
Jump to search
Jswiderski (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) m (Moved warning to new field) |
||
Line 8: | Line 8: | ||
| summary = This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly {{Cond|Banished|Banishing}} the target. | | summary = This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly {{Cond|Banished|Banishing}} the target. | ||
| description = Possibly {{Cond|Banished|Banish}} your target to another plane of existence. | | description = Possibly {{Cond|Banished|Banish}} your target to another plane of existence. | ||
| warning = {{Prereq|Targets with 50 [[Hit Points]] or more can't be Banished.}} | |||
{{Prereq|Targets with 50 [[Hit Points]] or more can't be Banished.}} | |||
| cost = action | | cost = action | ||
| hit cost = bonus, spell5 | | hit cost = bonus, spell5 |
Revision as of 09:41, 22 December 2023
For the ranged version of this spell, see
.Banishing Smite (Melee) is a level 5 abjuration spell. This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly the target.
Description
Possibly your target to another plane of existence.
Targets with 50 Hit Points or more can't be Banished.
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 5 Spell Slot
- Damage
- Normal weapon damage
- + 5d10 (5~50) Force
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Banished
Duration: 2 turns
- Banished from this plane of existence.
- Can't be targeted.
- Can't move or take Actions, Bonus Actions, or Reactions
How to learn
This spell is a variation of:
Notes
- This spell can only be learned by s via Magical Secrets at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e.
- The spell is used similar to Hit Points it is then for 2 turns. where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike there is no reaction in the UI for it. If the target is reduced to 1-49
- There is no save allowed for any aspect of this spell.
- If the weapon attack roll is a critical, then it does 10d10 (10~100) Forcedamage.