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Pushing Attack (Melee): Difference between revisions
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m (Moved superiority die from cost2 to hit cost) |
HiddenDragon (talk | contribs) (Added on miss/range) |
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| extra damage = superiority die | | extra damage = superiority die | ||
| attack roll = yes | | attack roll = yes | ||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| range = | | range = weapon | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = |
Revision as of 06:36, 22 December 2023
Template:Up to date
Pushing Attack (Melee) is a Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
Description
Spend a superiority die to deal an additional 1d8Physical damage and possibly push the target back 4.5 m / 15 ft.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- STR Save
- Range: Normal weapon range