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Sacred Munitions: Difference between revisions

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{{ up to date | 2023-11-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-11-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponActionPage
{{WeaponActionPage
|name=Sacred Munitions
| name = Sacred Munitions
|description=Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict {{Cond|Turned}} against [[Undead]].
| description = Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict {{Cond|Turned}} against [[Undead]].
|weapons=Gandrel's Aspiration
| weapons = Gandrel's Aspiration
|cost = bonus
| cost = bonus
|range=self
| range = self
|duration=1
| duration = 1
|recharge=Short Rest
| recharge = Short Rest
|condition=Turned
| condition = Sacred Munitions
|condition duration=3
| condition duration = 1
|image=Sacred Munitions.webp
| condition2 = Turned
|notes=
| condition2 duration = 3
| image = Sacred Munitions.webp
| notes =  
* The in-game description says "Your ranged weapon attacks ''possibly'' inflict {{Cond|Turned}}," but there is actually no {{Saving throw}} to resist it.
* The in-game description says "Your ranged weapon attacks ''possibly'' inflict {{Cond|Turned}}," but there is actually no {{Saving throw}} to resist it.
}}
}}

Revision as of 19:06, 21 December 2023

Template:Up to date

Sacred Munitions.webp

Sacred Munitions is a weapon action granted by Gandrel's Aspiration.

Description

Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against Undead.

Properties

Cost
Bonus action
Details
 Range: Self
Duration: 1 turn
Recharge: Short rest

Condition: Sacred Munitions

Sacred Munitions Sacred Munitions

Duration: 1 turn

  • Affected entity's ranged weapon attacks possibly inflict Turn Undead Turn Undead on a target.

Condition: Turned

Turned Turned

Duration: 3 turns

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

How to learn

Granted by the weapons:

Notes

  • The in-game description says "Your ranged weapon attacks possibly inflict Turned Turned," but there is actually no Saving throw to resist it.