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Modding:Armor/Clothing Texture Maps (edit)
Revision as of 17:30, 21 December 2023
, 21 December 2023→MSKColor/MSKcloth
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== | == Armor/Clothing Texture Maps (Basic) == | ||
=== Base Map - BM === | === Base Map - BM === | ||
Colour strength | Colour strength | ||
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* Red Channel = Metallic (Darker = Matte) | * Red Channel = Metallic (Darker = Matte) | ||
* Green Channel = Roughness (Darker = Glossier) | * Green Channel = Roughness (Darker = Glossier) | ||
* Blue Channel = Ambient Occlusion (Contains Lighting Data) | * Blue Channel = Ambient Occlusion (Contains Lighting Data) | ||
=== Color Map - MSKColor/MSKcloth === | |||
Defines the material colours based on area - also needed to make Dyes work on armor/clothing. | |||
== Parameters and corresponding colours inside MSKColor/MSKcloth == | == Parameters and corresponding colours inside MSKColor/MSKcloth == |