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The Great Old One: Difference between revisions
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{{SubclassNote|Warlock}} | {{SubclassNote|Warlock}} | ||
{{H3|Level 1}} | |||
; {{SAI|Mortal Reminder|w=40}} | |||
: When you land a [[Critical Hit]] against a creature, that creature and any nearby enemies must succeed a {{SavingThrow|WIS}} or become {{Cond|Frightened}} until the end of their next turn. | |||
{{HorizontalRuleImage}} | |||
; Expanded Spell List | |||
* {{SAI| | : 1st Level Spells | ||
* {{SAI| | :* {{SAI|Dissonant Whispers}} | ||
:* {{SAI|Tasha's Hideous Laughter|c=16}} | |||
{{H3|Level 3}} | |||
; Expanded Spell List | |||
* {{SAI| | : 2nd Level Spells | ||
* {{SAI| | :* {{SAI|Detect Thoughts|c=16|r=16}} | ||
:* {{SAI|Phantasmal Force|c=16}} | |||
{{H3|Level 5}} | |||
; Expanded Spell List | |||
* | : 3rd Level Spells | ||
:* {{SAI|Bestow Curse|c=16}} | |||
:* {{SAI|Slow|c=16}} | |||
{{H3|Level 6}} | |||
; {{SAI|Entropic Ward|w=40}} | |||
: Impose {{Disadvantage}} on an {{Attack Roll}} against you. If the attack misses, you gain {{Advantage}} on your next {{Attack Roll}} against the attacker for 1 turn. {{Recharge|Short Rest}} | |||
{{H3|Level 7}} | |||
; Expanded Spell List | |||
* {{SAI|Dominate | : 4th Level Spells | ||
* {{SAI| | :* {{SAI|Dominate Beast|c=16}} | ||
:* {{SAI|Evard's Black Tentacles|c=16}} | |||
{{H3|Level 9}} | |||
== | ; Expanded Spell List | ||
: 5th Level Spells | |||
:* {{SAI|Dominate Person|c=16}} | |||
:* {{SAI|Telekinesis|c=16}} | |||
{{H3|Level 10}} | |||
; {{SAI|Thought Shield: Psychic Resistance|w=40}} | |||
: An elder being shields your brain. You gain [[Resistance]] to {{DamageType|Psychic}} damage. | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Thought Shield: Psychic Reflection|w=40}} | |||
: Your patron doesn't appreciate attempts to attack your mind. When you take {{DamageType|Psychic}} damage, your attacker takes the same damage. | |||
{{WarlockNavbox}} | {{WarlockNavbox}} |
Revision as of 09:06, 21 December 2023
Template:Up to date
Warlocks bound to eldritch beings in the Far Realms work toward inscrutable goals, gaining strange powers over entropy and the mind.
Warlocks bound to eldritch beings in the Far Realms work toward inscrutable goals, gaining strange powers over entropy and the mind.
The Great Old One is one of the Subclasses of Warlock. These Warlocks are acolytes of eldritch entities that are incomprehensible to regular mortals. They are given the ability to channel magic through pacts with these ancient beings in order to control the fabric of reality itself.
Subclass Features
This subclass obtains all the features from its base class, Warlock, in addition to its unique features outlined below.
- When you land a Critical Hit against a creature, that creature and any nearby enemies must succeed a Wisdom saving throw or become until the end of their next turn.
- Impose Disadvantage on an Attack roll against you. If the attack misses, you gain Advantage on your next Attack roll against the attacker for 1 turn. Recharge: Short rest
- An elder being shields your brain. You gain Resistance to Psychic damage.
- Your patron doesn't appreciate attempts to attack your mind. When you take Psychic damage, your attacker takes the same damage.