Template:Spell page/doc: Difference between revisions

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(Updated documentation)
(Add save dc documentation)
Line 25: Line 25:
| damage save =
| damage save =
| damage save effect =
| damage save effect =
| damage save dc =
| damage per =
| damage per =
| extra damage =
| extra damage =
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| extra damage save =
| extra damage save =
| extra damage save effect =
| extra damage save effect =
| extra damage save dc =
| extra damage per =
| extra damage per =
| concentration =
| concentration =
Line 411: Line 413:
],
],
"default": "negate"
"default": "negate"
},
"damage save dc": {
"description": "Use this parameter if the spell's has a fixed saving throw DC",
"example": "15",
"type": "number"
},
},
"concentration": {
"concentration": {
Line 712: Line 719:
"damage save",
"damage save",
"damage save effect",
"damage save effect",
"damage save dc",
"damage per",
"damage per",
"concentration",
"concentration",

Revision as of 17:46, 13 December 2023

This is a template for generating an entire pre-formatted page for a spell or spell-like ability.

Scroll to the bottom of the page for full documentation of template parameters.

Usage example:

{{SpellPage
| name =
| image =
| level =
| school =
| ritual =
| class learns at level 1 =
| class learns at level 2 =
| race learns at level 1 =
| race learns at level 2 =
| summary =
| description =
| cost =
| hit cost =
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage save dc =
| damage per =
| extra damage =
| extra damage modifier = 
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage save dc =
| extra damage per =
| concentration =
| range =
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| condition dc =
| condition2 =
| condition2 duration =
| condition2 save =
| condition2 dc =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| granted by feats = 
| granted by items =
| used by creatures = 
| other ways to learn =
| variants =
| variant of =
| notes =
| video =
}}

Examples of the template are below:

Acid Splash

Acid Splash Icon.png

Acid Splash is a cantrip (Conjuration). It deals Acid damage to enemies in a small area.

Description

Hurl a bubble of acid that deals 1d6Damage TypesAcid damage to each creature it hits in a small area.

Properties

Cost
Action
Damage
D6 Acid.png 1d6 (1~6) Damage TypesAcid (Dexterity save to negate)
Details
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)

At higher levels

When the spellcaster reaches Level 5, the damage increases by another 1d6, for a total of:

D6 Acid.png 2d6 (2~12) Damage TypesAcid

Variants

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:


Bg3 content hr.png

Bone Chill

Bone Chill Icon.png

Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining hit points.

Description

Assail a creature with the chill of the grave. It takes 1d8Damage TypesNecrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack Rolls.

Properties

Cost
Action
Damage
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic
Details
 Range: 18 m / 60 ft

At higher levels

When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:

D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

(Information not yet added.)


Bg3 content hr.png

Blade Ward

Blade Ward Icon.png

Blade Ward is a cantrip (Abjuration). It allows spellcasters to become more resilient against physical damage.

Description

The caster gains resistance against Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage dealt by weapon attacks for two turns. Damage of these types is halved.

Properties

Cost
Action
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Blade Ward

Blade Ward Blade Ward

Duration: 2 turns

How to learn

Granted by the following items:


Bg3 content hr.png

Hunger of Hadar

Hunger of Hadar Icon.png

Hunger of Hadar is a level 3 conjuration spell. It allows the caster to create a sphere of cold blackness, teeming with unknown horrors.

Description

Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain and creatures within are Blinded.

Properties

Cost
Action + Level 3 Spell Slot
Damage
D10 Fire.png 1d10 (1~10) + Spellcasting modifier Damage TypesFire (Dexterity save to halve)
Details
Attack roll
 Range: 18 m / 60 ft
AoE: 10 m / 35 ft (Radius)
Creates Area: Hunger of Hadar
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Variants

Area: Hunger of Hadar

Hunger of Hadar Hunger of Hadar

Duration: 10 turns

AoE: 6 m / 20 ft (Radius)

A sphere of cold blackness, teeming with unknown horrors.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain and creatures within are Blinded Blinded.

Type: Summoned

Condition: Hunger of Hadar (Aura)

Hunger of Hadar Hunger of Hadar
  • A sphere of cold blackness, teeming with unknown horrors.
  • Creatures starting their turn in the area take 2d6Damage TypesCold. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid.
  • The area is Difficult Terrain Difficult Terrain, and creatures within are Blinded Blinded.

How to learn

Classes:

Notes

Here's some notes just for testing purposes.

Two paragraphs of notes even.


Bg3 content hr.png

Aid

Aid Icon.png

Aid is a level 2 abjuration spell. It allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum hit points increased for the duration of the spell.

Description

Bolster your allies with toughness and resolve to heal and increase their hit point maximum.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Range: Self
AoE: 9 m / 30 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Aid

Aid Aid
  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

How to learn

Classes:

Other ways to learn:

Bg3 content hr.png

This page template creates an entire spell page for a given spell.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Spell namename

The name of the spell, as it is displayed.

Example
Fireball
Stringsuggested
Spell image/iconimage

This is the spell's in-game tooltip image.

Example
Fireball.webp
Stringsuggested
Spell levellevel

This is the level of the spell. Use "cantrip" to indicate a 0th level or cantrip spell.

Suggested values
cantrip 1 2 3 4 5 6
Example
2
Stringsuggested
Spell schoolschool

The school of magic that the spell belongs to.

Suggested values
Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
Example
Evocation
Stringsuggested
ritualritual

Indicates whether the spell is a ritual spell or not. Leave blank if not a ritual spell.

Example
yes
Stringoptional
class learns at level Xclass learns at level X

This specifies what level the classes get access to this spell. Use e.g. "class learns at level 5" with a comma-separated list of classes to specify classes that learn this spell at class level 5. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.

Example
Sorcerer, Wizard, Fiend, Light Domain
Stringsuggested
race learns at level Xrace learns at level X

This specifies what level the races get access to this spell. Use e.g. "race learns at level 5" with a comma-separated list of races to specify which races learn this spell at level 5. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.

Example
Elf, Seldarine Drow
Stringsuggested
Spell description summarysummary

A short summary of the spell. This appears at the top of the page and on link previews.

Example
This spell allows the caster to unleash a streak of fire from their hands that ignites into a large explosion at a chosen point within range.
Contentsuggested
Spell descriptiondescription

This is the full in-game description of the spell. Try to reflect the in-game description as closely as possible.

Example
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6 Fire damage.
Stringrequired
costcost

The resource needed to cast this spell.

Suggested values
action bonus reaction spell1 l1
Example
action
Stringsuggested
hit costhit cost

The resource expended when the spell hits the target.

Suggested values
bonus reaction spell1 l1
Example
bonus
Stringsuggested
attack rollattack roll

Whether the spell creates an attack roll or not. Leave blank if no attack roll is made.

Suggested values
Yes
Default
No
Example
Yes
Stringoptional
damagedamage

The amount of damage dealt by the spell's primary effect, in dice. Leave blank if the spell does not directly deal damage.

Example
3d6
Stringoptional
damage modifierdamage modifier

What stats (if any) get added to the damage dealt.

Suggested values
Strength Dexterity Constitution Wisdom Intelligence Charisma melee ranged finesse Spellcasting
Example
Spellcasting
Stringoptional
damage typedamage type

The type of damage that spell deals.

Suggested values
Acid Cold Fire Force Healing Lightning Necrotic Poison Radiant Thunder Psychic Physical Piercing Bludgeoning Slashing
Example
Fire
Stringoptional
damage savedamage save

The save (if any) that a target must roll against the damage effect of the spell.

Suggested values
Strength Dexterity Constitution Intelligence Wisdom Charisma
Example
Dexterity
Stringoptional
damage save effectdamage save effect

What happens on a successful save. Leave blank to default to "negate".

Suggested values
half negate
Default
negate
Example
half
Stringoptional
damage save dcdamage save dc

Use this parameter if the spell's has a fixed saving throw DC

Example
15
Numberoptional
damage perdamage per

Optional descriptor that indicates that the damage occurs every time something happens,

Example
damage per = missile; damage per = turn
Stringoptional
concentrationconcentration

Whether the spell requires the caster to maintain concentation. "Yes" if it does, leave blank otherwise.

Suggested values
Yes No
Default
No
Example
Yes
Stringoptional
rangerange

The range of the spell.

Suggested values
ranged melee self
Example
ranged
Stringoptional
range mrange m

Use this parameter if the spell's range does not fit into one of the presets, "melee", "ranged", or "self". Indicates the range in meters.

Example
5
Numberoptional
range ftrange ft

Use this parameter if the spell's range does not fit into one of the presets, "melee", "ranged", or "self". Indicates the range in feet.

Example
35
Numberoptional
aoeaoe

Indicates if the spell affects an area, and what type of shape its effect is.

Suggested values
radius cone cube line
Example
cone
Stringoptional
aoe maoe m

This indicates the range of the spell's aoe shape, in meters.

Example
5
Numberoptional
aoe ftaoe ft

This indicates the range of the spell's aoe shape, in feet.

Example
15
Numberoptional
conditioncondition

The full name of the condition (if any) that this spell applies to its target/s. Leave blank if there is no condition.

Example
Hastened
Stringoptional
condition durationcondition duration

The duration in turns of the spell's applied condition. Leave blank if the duration is unlimited.

Example
5
Numberoptional
condition savecondition save

The save that the spell's target must roll to avoid or reduce its effects. Can use short or long name, e.g: "STR" or "Strength"

Suggested values
Strength Dexterity Constitution Intelligence Wisdom Charisma
Example
WIS
Stringoptional
condition dccondition dc

The dc of the spell's applied condition. Leave blank if the dc is unknown.

Example
13, caster, weapon action
Stringoptional
condition2condition2

The full name of the second condition (if any) that this spell applies to its target/s. Leave blank if there is no second condition.

Example
Hastened
Stringoptional
condition2 durationcondition2 duration

The duration in turns of the spell's second applied condition. Leave blank if the duration is unlimited.

Example
5
Numberoptional
condition2 savecondition2 save

The second save that the spell's target must roll to avoid or reduce its effects. Can use short or long name, e.g: "STR" or "Strength"

Suggested values
Strength Dexterity Constitution Intelligence Wisdom Charisma
Example
WIS
Stringoptional
condition2 dccondition2 dc

The dc of the spell's second applied condition. Leave blank if the dc is unknown.

Example
13, caster, weapon action
Stringoptional
Spell area namearea

Indicates the name of a special area/field/surface/cloud created by the spell (if any). Leave blank if there is none.

Example
Hunger of Hadar
Stringoptional
area categoryarea category

This indicates the type of area created by the spell.

Suggested values
cloud surface area
Default
area
Example
surface
Stringoptional
area shapearea shape

This indicates the shape that the special area created by the spell takes.

Suggested values
Radius Cone Cube
Example
Radius
Stringoptional
area range marea range m

Indicates the range of the area created by spell, in meters.

Example
5
Numberoptional
area range ftarea range ft

Indicates the range of the area created by spell, in feet.

Example
12
Numberoptional
area durationarea duration

This indicates how long the area created by the spell lasts, in turns.

Example
6
Numberoptional
area turn start damagearea turn start damage

How much damage this area does to an entity starting its turn in it.

Example
2d4
Stringoptional
area turn start damage typearea turn start damage type

The type of damage dealt to a creature starting its turn in the area created by this spell.

Example
Cold
Stringoptional
area turn start damage savearea turn start damage save

The saving throw an entity starting its turn in the area created by this spell must roll in order to reduce or negate its damage.

Suggested values
Strength Dexterity Constitution Intelligence WIsdom Charisma
Example
Dexterity
Stringoptional
area turn start damage save effectarea turn start damage save effect

This indicates what effect a successful saving throw has on the damage applied to a creature starting its turn in this spell's area. Leave blank to default to "negate".

Suggested values
half negate
Default
negate
Example
half
Stringoptional
area turn end damagearea turn end damage

How much damage this area does to an entity ending its turn in it.

Example
2d4
Stringoptional
area turn end damage typearea turn end damage type

The type of damage dealt to a creature ending its turn in the area created by this spell.

Example
Necrotic
Stringoptional
area turn end damage savearea turn end damage save

The saving throw an entity ending its turn in the area created by this spell must roll in order to reduce or negate its damage.

Suggested values
Strength Dexterity Constitution Intelligence Wisdom Charisma
Example
Dexterity
Stringoptional
area turn end damage save effectarea turn end damage save effect

This indicates what effect a successful saving throw has on the damage applied to a creature ending its turn in this spell's area. Leave blank to default to "negate".

Suggested values
half negate
Default
negate
Stringoptional
area conditionarea condition

The full name of the condition applied by this spell's area, leave blank if no condition is applied.

Example
Burning
Stringoptional
area condition 2area condition 2

The full name of the second condition applied by this spell's area, leave blank if no second condition is applied.

Example
Burning
Stringoptional
area condition 3area condition 3

The full name of the third condition applied by this spell's area, leave blank if no third condition is applied.

Example
Burning
Stringoptional
area condition 4area condition 4

The full name of the fourth condition applied by this spell's area, leave blank if no fourth condition is applied.

Example
Burning
Stringoptional
higher levelshigher levels

This describes what happens when the spell is casting using a higher than normal spell slot.

Example
When the spell is cast at 2nd Level or higher, the damage increases 1d6 Fire damage for each spell slot level above 1st.
Contentoptional
variantsvariants

Comma-separated list of variants of the spell, like the element types of Chromatic Orb.

Example
Chromatic Orb: Fire, Chromatic Orb: Ice, Chromatic Orb: Acid, ...
Stringoptional
variant ofvariant of

The spell that is the parent of this spell

Example
Chromatic Orb
Stringoptional
notesnotes

Any extra or related information about the spell.

Contentoptional
videovideo

Name of an uploaded video file showcasing the spell.

Fileoptional
rechargerecharge

The frequency of recharge for this spell, if any.

Suggested values
Long Rest Short Rest Per Combat
Stringoptional
other ways to learnother ways to learn

Will be inserted directly into the How to Learn section after all the other ways of learning.

Stringoptional
cannot be learnedcannot be learned

If specified, will mark the spell as unable to be learned.

Booleanoptional