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Divine Smite (reaction): Difference between revisions
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HarveyPekar (talk | contribs) (nvm, rolling back, it breaks stuff) Tag: Manual revert |
HarveyPekar (talk | contribs) m (what this would look like closer to what it actually is in-game, as a class action, using the action template instead.) |
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{{hatnote| Also see {{SAI|Divine Smite}}}} | {{hatnote| Also see {{SAI|Divine Smite}}}} | ||
{{ | {{Action Page | ||
| name = Divine Smite | | name = Divine Smite | ||
| image = Divine Smite.webp | | image = Divine Smite.webp | ||
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| ritual = | | ritual = | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| summary = '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any | | summary = '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}. | ||
| description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead. | | description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead. | ||
| cost = level1 | | cost = level1 | ||
| hit cost = | | hit cost = | ||
| attack roll = | | attack roll = | ||
| damage = 2d8 | | damage = amount:2d8, type:Radiant | ||
| damage2 = amount:1d8, type:Radiant, conditional | |||
| | |||
| higher levels = | | higher levels = | ||
* | * '''Divine Smite''' gains extra damage when consuming spell slots of higher levels. When used at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage. | ||
| granted by feats = | | granted by feats = | ||
| granted by items = | | granted by items = | ||
| used by creatures = | | used by creatures = Anders, Zevlor | ||
| other ways to learn = | | other ways to learn = | ||
| variants = | | variants = | ||
| variant of = | | variant of = | ||
| notes = | | notes = | ||
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** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled. | ** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled. | ||
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | ** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | ||
* Despite consuming spell slots, Divine Smite is not a spell. It can be cast when {{Cond|Silenced}}. | |||
| video = | | video = | ||
}} | }} |
Revision as of 15:34, 12 December 2023
Also see
Divine Smite is a reaction. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of .
Description
Your weapon deals an additional 2d8RadiantDRS, increased by 1d8Radiant when attacking fiends or undead.
Properties
At Higher Levels
- Divine Smite gains extra damage when consuming spell slots of higher levels. When used at 2nd Level or higher, damage increases by 1d8Radiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
How to learn
Notes
- Does not cost a Reaction point.
- In-game the reaction is split into one reaction for normal hits called Divine Smite and one for critical hits called Divine Smite: Critical Hit per level.
- This means that with a level 2 spell slot you will have four reactions. Two for each level.
- By default Divine Smite: Critical Hit is on auto and Divine Smite is disabled.
- In-game Divine Smite is listed under Class Actions in your spellbook.
- Despite consuming spell slots, Divine Smite is not a spell. It can be cast when .