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Divine Smite (reaction): Difference between revisions
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m (Added hatnote to Divine Smite) |
HarveyPekar (talk | contribs) mNo edit summary Tags: Reverted Visual edit |
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| image = Divine Smite.webp | | image = Divine Smite.webp | ||
| level = 1 | | level = 1 | ||
| school = | | school = | ||
| ritual = | | ritual = | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| summary = '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any | | summary = '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}. | ||
| description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead. | | description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead. | ||
| cost = level1 | | cost = level1 | ||
| hit cost = | | hit cost = | ||
| attack roll = | | attack roll = | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Radiant | | damage type = Radiant | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = 1d8 | | extra damage = 1d8 | ||
| extra damage modifier = | | extra damage modifier = | ||
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| extra damage condition = Against [[Undead]] and [[Fiends]] | | extra damage condition = Against [[Undead]] and [[Fiends]] | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = | | range = | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| condition dc = | | condition dc = | ||
| condition2 = | | condition2 = | ||
| condition2 duration = | | condition2 duration = | ||
| condition2 save = | | condition2 save = | ||
| condition2 dc = | | condition2 dc = | ||
| higher levels = | | higher levels = * When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage. | ||
* When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage. | |||
| granted by feats = | | granted by feats = | ||
| granted by items = | | granted by items = | ||
| used by creatures = | | used by creatures = | ||
| other ways to learn = | | other ways to learn = | ||
| variants = | | variants = | ||
| variant of = | | variant of = | ||
| notes = | | notes = * Does '''not''' cost a {{resource|reaction}} point. | ||
* Does '''not''' cost a {{resource|reaction}} point. | |||
* In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level. | * In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level. | ||
** This means that with a level 2 spell slot you will have four reactions. Two for each level. | ** This means that with a level 2 spell slot you will have four reactions. Two for each level. | ||
** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled. | ** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled. | ||
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | ** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | ||
| video = | | video = | ||
}} | }} |
Revision as of 15:21, 12 December 2023
Also see
Divine Smite is a level 1 spell. Divine Smite is a reaction. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of .
Description
Your weapon deals an additional 2d8RadiantDRS, increased by 1d8Radiant when attacking fiends or undead.
Properties
At higher levels
- When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Radiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
How to learn
Classes:
- Class Level 2: Paladin
Notes
- Does not cost a Reaction point.
- In-game the reaction is split into one reaction for normal hits called Divine Smite and one for critical hits called Divine Smite: Critical Hit per level.
- This means that with a level 2 spell slot you will have four reactions. Two for each level.
- By default Divine Smite: Critical Hit is on auto and Divine Smite is disabled.
- In-game Divine Smite is listed under Class Actions in your spellbook.